That’s what basically stories to games are. At the GDC 08, Ken Levine creative director on Bioshock told the audience something that would not please everyone: “The bad news for storytellers is that nobody cares about your stupid story” It’s still a point that hurts a lot of people but it’s totally true...
Archives - October 2009
World Settings
Friday, October 23 2009 - Audio&Games
US/FR: food
Wednesday, October 21 2009 - Me Myself&I
There is definitely a difference. This is pretty much the diet of CA people for what I saw. I’m almost kidding. After a couple of months living in LA, here is what strikes me about food. Calories Over nine thousand !!!!!! It seems like everybody is counting that. Calories. I know what it means from a...
FPV Prototype
Saturday, October 17 2009 - Audio&Games
Go go go! will always be downsampled in my mind. I miss playing this game. Sometimes a lot. It’s been one of the funniest game I have ever played with Bomberman and Mario Kart of course. It’s not about killing. It’s all about situations. It’s all about player stories. Collaborative gameplay, in the best...
Wedding Ghouls
Monday, October 12 2009 - Me Myself&I
Goddamn
Monday, October 12 2009 - Me Myself&I
The other day I just tweet-censured myself: “Maybe I shouldn't have add "Black/Afro-American Male" in some form this morning. "Other" would've been better http://okcupid.com/z/2v ” Saw these stats/facts from SexActu . So annoying to see what I felt. So annoying to censured myself...
Game band
Thursday, October 08 2009 - Audio&Games
Suda51 was saying in a Gamasutra interview that his company was like a “video game band” with four members: script writing division, programming division, graphic art division and sound division”. All equal. Fab Four. I’d like to dig that a little more. Ok they’re only three...