{"id":1017,"date":"2010-11-17T03:05:17","date_gmt":"2010-11-17T03:05:17","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2010\/11\/with-games\/"},"modified":"2010-11-17T03:05:17","modified_gmt":"2010-11-17T03:05:17","slug":"with-games","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2010\/11\/with-games\/","title":{"rendered":"With games,"},"content":{"rendered":"<p><font face=\"Arial\">   <\/p>\n<p>I have a hard time dealing with or can\u2019t stand<\/p>\n<h1>Voice over<\/h1>\n<p><a title=\"title\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/5183407580\/\"><img border=\"0\" alt=\"alt\" src=\"http:\/\/static.flickr.com\/4106\/5183407580_3bffe8ac3a.jpg\" \/><\/a>       <br \/><em>\u201cShooryuu-ken!\u201d<\/em><\/p>\n<p>It\u2019s probably because I\u2019ve been behind the scene watching and recording uninspired actors (hey it\u2019s really hard to act without nothing but a few notes and pictures) who don\u2019t give a shit about games but still. Scripts usually are ridiculously corny and phony and what is considered good (GTA IV, Uncharted) is not that great in the real world of screenplays. I hate all of the moments in Half Life 2 where NPCs talk to you. It feels so artificial, forced even if it\u2019s well executed. I really prefer sound effects with voices, ala Arcade (Torchlight\u2019s <em>\u201cYour pet, is overburdened\u201d<\/em>) and light text I can quickly skip. Is it wrong wanting to play when you\u2019re playing a game? Right.<\/p>\n<h1><\/h1>\n<h1>Japanese RPGs<\/h1>\n<p><a title=\"title\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/5183407624\/\"><img border=\"0\" alt=\"alt\" src=\"http:\/\/static.flickr.com\/4153\/5183407624_a89fdbae88.jpg\" \/><\/a>       <br \/><em>It just feels archaic to me. I mean, always felt this way.<\/em><\/p>\n<p>Talking about text. I just don\u2019t understand how players can bear all these text boxes everywhere, all the time and move around with a goddamn gamepad. It\u2019s just totally getting the fun out for me. I feel it as totally disrespectful. I admire people who can deal with it for dozens of hours for the sake of a cheesy romantic story and a sense of power. Or do I?<\/p>\n<h1>Grinding<\/h1>\n<p><a title=\"title\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/5183407644\/\"><img border=\"0\" alt=\"alt\" src=\"http:\/\/static.flickr.com\/4151\/5183407644_4e080b5e58.jpg\" \/><\/a>       <br \/><em>Persistence wins but persistence for persistence is not a goal.<\/em><\/p>\n<p>I waited for a well crafted action RPG game like Torchlight to get into it and try it at least, even if I saw so many souls lost clicking forever and beyond in Blizzard\u2019s crack cocaine games. I don\u2019t like the grind because I feel quickly bored after having a system in the system (dungeons, selling, enhance, repeat). Also, I feel cheated or artificially maintained in scarcity. The grind is so present in games today it\u2019s\u2026 Depressing. I know it\u2019s also <a href=\"http:\/\/en.wikipedia.org\/wiki\/Grinding_(video_gaming)#Controversy\" target=\"_blank\">useful<\/a> but still. I have enough to deal with in real life, thanks.<\/p>\n<h1>3D third person view<\/h1>\n<p><a title=\"Golden Warriors\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/3931409055\/\"><img border=\"0\" alt=\"Golden Warriors\" src=\"http:\/\/static.flickr.com\/3509\/3931409055_c820fc0468.jpg\" \/><\/a>       <br \/><em>Makes me want to stab him in the neck.<\/em><\/p>\n<p>3D. Because in bitmap I don\u2019t know, it\u2019s fine. I already said it, I <a href=\"http:\/\/har0ld.com\/playground\/audio-games\/3d-freedom-my-ass\/\" target=\"_blank\">hate it<\/a>. A nightmare for developers because gamers will always say that it\u2019s not good (I only see Mario\/Zelda as pretty much perfect), a nightmare for gamers because somehow in the game they will lose because of the freaking camera. The use of TPV is useful for sports games and simulation\/race games but otherwise, it seems lame to me.<\/p>\n<h1>Stories<\/h1>\n<p><a title=\"title\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/5182806121\/\"><img border=\"0\" alt=\"alt\" src=\"http:\/\/static.flickr.com\/4149\/5182806121_b4a40974a2.jpg\" \/><\/a>       <br \/><em>Some artwork is enough for me to create some theme and make me believe.<\/em><\/p>\n<p>Don\u2019t get me wrong, as a human being I love stories. I freaking love a good story. I don\u2019t have any movie I like better than the Cohen brothers ones and they\u2019re always pretty simple but how characters, lines and editing are unfolding the plot is pure awesome. But in games, oh boy. Unfolding a shitty and painful I\u2019m-taking-myself-way-too-seriously story every time I stop playing \u2013cutscene-, is totally useless in term of game experience. Serialized coitus interruptus, worst design ever. <\/p>\n<h1><\/h1>\n<h1>Platform<\/h1>\n<p><a title=\"title\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/5182805969\/\"><img border=\"0\" alt=\"alt\" src=\"http:\/\/static.flickr.com\/4145\/5182805969_bb8cf30226.jpg\" \/><\/a>       <br \/><em>The Mickey of the last 30 years, Mario. <\/em><\/p>\n<p>OK, I\u2019m pretty bad at them, always been (I\u2019m pretty good at shoot\u2019em up). I know that the genre is really part of the culture. But even with new nifty mechanics like in Braid or VVVVVV, there\u2019s something utterly boring about playing a \u201cnew\u201d platform game that I\u2019ve been playing every year since I play computer games. If people are tired of FPS they should be from platform games too because seriously.<\/p>\n<p>That doesn\u2019t leave me with a lot of choice out there but I have enough nonetheless. <\/p>\n<p>You?<\/p>\n<p> <\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have a hard time dealing with or can\u2019t stand Voice over \u201cShooryuu-ken!\u201d It\u2019s probably because I\u2019ve been behind the scene watching and recording uninspired actors (hey it\u2019s really hard to act without nothing but a few notes and pictures) who don\u2019t give a shit about games but still. Scripts usually are ridiculously corny and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1017"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=1017"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1017\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=1017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=1017"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=1017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}