{"id":1266,"date":"2011-03-26T09:21:08","date_gmt":"2011-03-26T09:21:08","guid":{"rendered":"http:\/\/har0ld.com\/playground\/2011\/03\/platform-exclusivity\/"},"modified":"2011-03-26T09:21:08","modified_gmt":"2011-03-26T09:21:08","slug":"platform-exclusivity","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2011\/03\/platform-exclusivity\/","title":{"rendered":"Platform exclusivity"},"content":{"rendered":"<p>Imagine if Sword &amp; Sworcery EP had been out on Windows Linux Mac. Yes, no fancy number 3 in the charts \u2013charts and grades\u2026 I think we could live without them- but the same amount of buzz on Twitter and at least, EVERYBODY would have been able to buy it and play it.<\/p>\n<p>I realize that there\u2019s this idea that the gameplay needs a specific device. But as we\u2019re seeing more and more because we have a lot of ways to control a game available on multiple platforms \u2013joystick, gamepad, mouse, touchpad, touchscreen, stylus, keyboard, remote, nothing- the idea doesn\u2019t really hold up.<\/p>\n<p><a title=\"\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/5557759839\/\"><img loading=\"lazy\" border=\"0\" alt=\"\" src=\"http:\/\/static.flickr.com\/5134\/5557759839_99b595a08c.jpg\" width=\"500\" height=\"313\" \/><\/a>     <br \/><em>Magical experience that I could get on my laptop, on my couch.<\/em><\/p>\n<p>I don\u2019t really believe in the <em>\u201cunique experience\u201d<\/em> of a device. I played Braid on the 360 and on my laptop, it wasn\u2019t different. The mechanics, the ambiance are still here and working. Same with Everyday Shooter. I think that you should be able to play a game using whatever you want to control it, at some extent. I don\u2019t like the <em>\u201cput your finger on the screen\u201d<\/em> in a game that really doesn\u2019t need this to be enjoyable, like Sword &amp; Sworcery EP. It\u2019s just a matter of creating an artificial scarcity when software can be virtually available anywhere. The scarcity is that you need an iPad to play this game. It profits Apple and nobody else.<\/p>\n<p>But back to the input in games. It\u2019s <strong>a matter of personal preferences<\/strong>. Some people can\u2019t play a fighting game without an arcade stick. Some play with the \u201cinsane\u201d Reverse Mouse setting in first person shooters (the variety of configurations from people jumping with the thumb or with the pinky is remarkable). Some people are comfortable playing a driving game on the keyboard etc. I didn\u2019t really like Crayon Physics with the mouse but with a Wacom it\u2019s perfect, even more than with your finger on the iPhone. Same with World of Goo. I love playing shoot\u2019em up on a keyboard and I\u2019m really bad with a gamepad. It\u2019s endless. <\/p>\n<p>So why would developers absolutely try to make people believe that you need the \u201creal\u201d deal? There\u2019s none. It isn\u2019t a meaningful goal for most players to quote Daniel Cook again. It\u2019s like music or movies, even if there\u2019s a \u201cperfect way\u201d to enjoy them \u2013the bigger the better?-, people listen to mp3s in noisy environments or some watch movies on their computers. But you know what? They\u2019re happy. It\u2019s not that I don\u2019t want to push them to have a better experience but if it fits for them, if it fits their lives then I\u2019m happy that they listen to my music in any circumstance, even at a funeral with shitty headphones.<\/p>\n<p>In the case of games, <strong>devices are damn expensive<\/strong>. Comments about game exclusivity are telling these days. People are like <em>\u201cdude, I can play Street Fighter IV on my netbook, why couldn\u2019t I play your 2D game on it too? I need to buy a useless 600$ tablet to do that? Seriously? Well no then\u201d<\/em>. Some people do everything on their laptop, it\u2019s a really convenient device, it\u2019s quite expensive. The next digital expense will probably be a newer laptop for them, not a device that is going to cost the same price just to play a few apps and show off to their friends how cool it is. And developers I know it\u2019s hard but learn to say no to the hype, snobbery and the platform diktat. Sword &amp; Sworcery EP is exactly in this case, <a href=\"http:\/\/mashable.com\/2011\/03\/23\/sword-sworcery-game\/\" target=\"_blank\">Mashable interview<\/a>:<\/p>\n<blockquote>\n<p><strong><em>Why iOS and not PC?<\/em><\/strong><\/p>\n<p><em>I go way back with Apple. After messing around with things on the Commodore 64, I really got into art and animation on the Mac Classic with Hypercard. When Jobs got things back into gear and they launched the iPod, I really dug it. I remember thinking, \u201cthis is the form factor and these are the designers to create the mobile video game console of the future.\u201d When they launched the iPhone, I was in the video game industry doing PS3 type stuff, but I was conscious that the iPhone was \u201cit\u201d \u2014 a design that would last \u2014 and their high level approach to the App Store was a revelation compared to the licensing, publishing and distribution headaches on other platforms.<\/em><\/p>\n<\/blockquote>\n<p>I don\u2019t see where it\u2019s a nightmare on PC. Geez, people are not even afraid to sign up for Minecraft or worse, pay obscure strangers for items on eBay. There is no business justification. It\u2019s just a matter of personal nostalgia mixed with grabbing attention by releasing a game exclusively on the iPad. Further in the answer:<\/p>\n<blockquote>\n<p><em>Personally, I don\u2019t spend any entertainment time on desktop machines or laptops, and of course, the expectations are quite different on those platforms.<\/em><\/p>\n<\/blockquote>\n<p align=\"left\">Personally, I know a lot of people spending their entire entertainment time on computers. Personally, I don\u2019t know a lot of people owning an iPad. People are like \u201cthe iPad sold 15 million units in a year\u201d but it\u2019s nothing compared to the amount of other devices. Laptops are selling at about 250 million units a year. Developers need to not be dependent on one platform and yet everybody falls into this trap. If now Superbrothers can\u2019t satisfy people asking for S&amp;S EP to be released elsewhere because of their contracts with Apple, I think it\u2019s hurting them. Developers need to be strong.<\/p>\n<p align=\"left\">IF YOU ARE A GAME DEVELOPER YOU NEED TO READ THIS SHIT BELOW UNTIL YOUR NOSE BLEED. THEN PRINT p 53 ON YOUR FACE.<\/p>\n<div style=\"width: 477px\" id=\"__ss_7300781\"><strong style=\"margin: 12px 0px 4px; display: block\"><a title=\"Gdc 2011 game of platform power\" href=\"http:\/\/www.slideshare.net\/danctheduck\/gdc-2011-game-of-platform-power\">Gdc 2011 game of platform power<\/a><\/strong> <object id=\"__sse7300781\" width=\"477\" height=\"510\"><param name=\"movie\" value=\"http:\/\/static.slidesharecdn.com\/swf\/doc_player.swf?doc=gdc2011gameofplatformpower-110317190710-phpapp02&amp;stripped_title=gdc-2011-game-of-platform-power&amp;userName=danctheduck\" \/><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><embed name=\"__sse7300781\" src=\"http:\/\/static.slidesharecdn.com\/swf\/doc_player.swf?doc=gdc2011gameofplatformpower-110317190710-phpapp02&amp;stripped_title=gdc-2011-game-of-platform-power&amp;userName=danctheduck\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"477\" height=\"510\"><\/embed><\/object>    <\/p>\n<div style=\"padding-bottom: 12px; padding-left: 0px; padding-right: 0px; padding-top: 5px\">View more <a href=\"http:\/\/www.slideshare.net\/\">documents<\/a> from <a href=\"http:\/\/www.slideshare.net\/danctheduck\">Daniel Cook<\/a> <\/div>\n<\/p><\/div>\n<p align=\"left\">I get the bet of selling less at a higher price within a walled garden for an overhyped device. It doesn\u2019t last long, usually.<\/p>\n<p align=\"left\">Fuck elitism. I want games to spread out, not to be intellectual products for rich people. If a game absolutely needs a device to be playable then fine: golf games can be kind of Wii exclusive, I understand. But if it doesn\u2019t and that you\u2019re snubbing me with a point &amp; click retro-nostalgia game at 5 bucks that would still work perfectly on my laptop experience-wise, I\u2019m like no.<\/p>\n<p align=\"left\">ps: nothing against this game at all \u2013I hope it makes them rich, great AudioVisual design, indie game love etc-, it\u2019s just that it\u2019s in the news and a perfect example of how game developers don\u2019t think long term and are driven too much by their nostalgia (platform, art-style, theme, game mechanics, retail-like business) rather than innovation. S&amp;S EP is a great example of execution done well but I fear that it\u2019s going to make other young game developers believe that there\u2019s a future in exclusivity. <\/p>\n<p align=\"left\">There isn\u2019t son.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Imagine if Sword &amp; Sworcery EP had been out on Windows Linux Mac. Yes, no fancy number 3 in the charts \u2013charts and grades\u2026 I think we could live without them- but the same amount of buzz on Twitter and at least, EVERYBODY would have been able to buy it and play it. I realize [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1266"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=1266"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1266\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=1266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=1266"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=1266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}