{"id":1628,"date":"2013-06-10T15:14:10","date_gmt":"2013-06-10T15:14:10","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=1628"},"modified":"2013-06-10T15:14:10","modified_gmt":"2013-06-10T15:14:10","slug":"coding-the-horror","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2013\/06\/coding-the-horror\/","title":{"rendered":"Coding: the horror"},"content":{"rendered":"<p>In my adventures with Unity.<\/p>\n<p>So, I have a game prototype and I want people to try it. For that it needs to be exported as an executable. It\u2019s all done by Unity, two buttons to press like exporting a jpg in Photoshop. But for some reason, no sound in my game build despite the fact that it works nicely in the editor. Very annoying in a game with a big focus on audio.<\/p>\n<p>Everything\u2019s all right, no warning anywhere. I start searching and the solution doesn\u2019t come out straight, no one is really having this problem.<\/p>\n<p>I know I\u2019m using weird stuff (plugged Fmod Ex through Squaretangle .NET wrapper) and I know it\u2019s because of that because when I try to build another game with sound triggered by Unity built-in audio system, it works.<\/p>\n<p>Fuck. And this is where making games is about folder agency, what this file is used for and so on. Dumb work.<\/p>\n<p>In audio and video software we usually have this cool tool that basically says \u201cclean up all the unused files and references and consolidate my project, computer slave\u201d. There\u2019s nothing like that in Unity. It\u2019s SO useful, especially with dozens of folders and files.<\/p>\n<p>I finally found the answer through forums and my knowledge, trying out copy\/pasting .dll. Would it be hard to have Unity builds made on the basis of <em>\u201ceverything that is used in the editor to run the game is exported, regardless of where it\u2019s at on the machine\u201d<\/em>?<\/p>\n<p>How come we still need to do that kind of micro-management shit in 2013 with game tools, it\u2019s beyond me.<\/p>\n<p><img src=\"https:\/\/lh5.googleusercontent.com\/-DQX_PasM_hY\/UbXquG7HqZI\/AAAAAAAABHo\/rNacachjN6Q\/s640\/At%2520some%2520point%252C%2520all%2520programmers%2520will%2520experience%2520this.%2520%2528l3aFizL%2529.jpg\" \/>    <br \/><em>Real talk. *cries*<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my adventures with Unity. So, I have a game prototype and I want people to try it. For that it needs to be exported as an executable. It\u2019s all done by Unity, two buttons to press like exporting a jpg in Photoshop. But for some reason, no sound in my game build despite the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1628"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=1628"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1628\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=1628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=1628"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=1628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}