{"id":1682,"date":"2013-09-25T23:00:23","date_gmt":"2013-09-25T23:00:23","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=1682"},"modified":"2013-09-25T23:00:23","modified_gmt":"2013-09-25T23:00:23","slug":"free-to-choose","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2013\/09\/free-to-choose\/","title":{"rendered":"Free To Choose"},"content":{"rendered":"<p><img style=\"float: none; margin-left: auto; display: block; margin-right: auto\" src=\"https:\/\/lh6.googleusercontent.com\/-FvlWZV1Bhs8\/UkNdA_d7n_I\/AAAAAAAABLg\/px3hhDuXPyk\/s800\/biggamesale2.jpg\" \/>    <br \/>Whatever.<\/p>\n<p>Got into an interesting discussion on FB about game prices and sales on iOS, leading to the conclusion: you need to do F2P to survive.<\/p>\n<p>I don\u2019t like it because it goes toward a polarization where you either make AAA or free to play mobile games. This article just <a href=\"http:\/\/kotaku.com\/i-am-not-a-cancer-on-the-game-industry-1208376438\" target=\"_blank\">compares the two<\/a> where obviously, F2P resonates as smarter development.<\/p>\n<p>We <em>need<\/em> a middle ground. I think a middle ground is healthy. You want to let things slip to \u201cwhat people want\u201d fine, we developers and consumers have everything to lose in this equation and platforms everything to gain from. Consumers don\u2019t know what they want, don\u2019t know game production costs and if you just let them go for free, they\u2019ll choose free. It doesn\u2019t mean they\u2019re right. Saying we don\u2019t control nothing is BS. We have impact, we make and sell these games. We set that shit up.<\/p>\n<p>People selling things have an impact, can change things around. Apple entered the smartphone market and said <em>\u201cthis is how we think this should work, we don\u2019t give care about what you are used to, you\u2019ll like it\u201d<\/em>. Mojang did the same with a $10 alpha game.<\/p>\n<p>Don\u2019t focus on the fact that they are exceptions, look at the odds: who would have thought they would be so, so massively successful to the point of being that iconic? Fucking no one, not even them. So with odds so bad and tremendous success, I think that there\u2019s room for games with better odds and not that crazy of a success but enough to sustain their stuff and make people happy.<\/p>\n<p>This is what we should aim for. It\u2019s super hard, I\u2019m aware of that but it\u2019s slowly coming. I\u2019m glad Gone Home or Kentucky Route Zero or many others have a fair price and I hope they will be successful enough to sustain those teams and prove the model.<\/p>\n<p>I hate this \u201cme too\u201d, \u201cfollow the herd\u201d mentality. It\u2019s not because it\u2019s popular that you should do it. You don\u2019t have to go F2P as you don\u2019t need to make a Super Mario clone just because \u201cpeople like platformers!\u201d. On the question of joining iOS game development, just censorship should push people to ask themselves why would they develop for Apple. We have internalized it, by design we will not <em>think different<\/em>. We\u2019re sacrificing freedom of speech for convenience and brand loyalty. It\u2019s \u201ccool\u201d to do stuff for this platform that doesn\u2019t make anyone live but a ridiculous minority and these questions about freedom of speech are so annoying and serious!<\/p>\n<p>Fair enough, it seems like society doesn\u2019t want any middle for anything either and also, relegates freedom or respect as artifacts. It\u2019s matching.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Whatever. Got into an interesting discussion on FB about game prices and sales on iOS, leading to the conclusion: you need to do F2P to survive. I don\u2019t like it because it goes toward a polarization where you either make AAA or free to play mobile games. This article just compares the two where obviously, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1682"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=1682"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1682\/revisions"}],"predecessor-version":[{"id":1683,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/1682\/revisions\/1683"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=1682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=1682"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=1682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}