{"id":184,"date":"2005-05-05T21:44:00","date_gmt":"2005-05-05T21:44:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2005\/05\/djapaaan\/"},"modified":"2010-12-30T21:52:24","modified_gmt":"2010-12-30T21:52:24","slug":"djapaaan","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2005\/05\/djapaaan\/","title":{"rendered":"\u201cDjapaaan\u201d"},"content":{"rendered":"<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font face=\"Arial\">Post Mortem de <a href=\"http:\/\/www.cs.northwestern.edu\/~hunicke\/blog\/content\/kdpostmort.htm\" target=\"_blank\">Katamari Damaci<\/a> avec un retour tr\u00e8s int\u00e9ressant sur le son. Projet ambitieux et novateur, mais petite \u00e9quipe (25 personnes), concept\u00a0peace,\u00a0dans la moyenne des temps de dev (18 mois) et qui s&#8217;est pas mal vendu en tout cas assez pour en faire une suite&#8230; C&#8217;est possible ! Merci Robin et <a href=\"http:\/\/www.gamegirladvance.com\/archives\/2005\/04\/26\/katamari_post_mortem.html\" target=\"_blank\">Game Girl Advance<\/a>.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font face=\"Arial\"><\/font>\u00a0<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><em>&#8220;In making Katamari I learned that at a game studio, we don\u2019t need partitions or instant messengers. The most important thing is to talk directly to each other as a team. By doing so we were able to develop a game exactly as we wanted. I think that really shows.&#8221;<\/em><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><em><\/em>\u00a0<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font face=\"Arial\">Voil\u00e0 pourquoi le compositeur chantonne dans le bureau avec les programmeurs. Et pourquoi \u00e7a marche.\u00a0Et pourquoi on doit faire pareil i\u00e7i. Mais on peut pas, juridiquement. Putain de pays incapable de r\u00e9formes&#8230;<\/font><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Post Mortem de Katamari Damaci avec un retour tr\u00e8s int\u00e9ressant sur le son. Projet ambitieux et novateur, mais petite \u00e9quipe (25 personnes), concept\u00a0peace,\u00a0dans la moyenne des temps de dev (18 mois) et qui s&#8217;est pas mal vendu en tout cas assez pour en faire une suite&#8230; C&#8217;est possible ! Merci Robin et Game Girl Advance. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/184"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=184"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/184\/revisions"}],"predecessor-version":[{"id":1056,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/184\/revisions\/1056"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=184"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}