{"id":2031,"date":"2015-07-06T17:37:38","date_gmt":"2015-07-06T17:37:38","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2031"},"modified":"2015-07-06T17:37:39","modified_gmt":"2015-07-06T17:37:39","slug":"european-game-history","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2015\/07\/european-game-history\/","title":{"rendered":"European Game History"},"content":{"rendered":"<p><img src=\"https:\/\/lh3.googleusercontent.com\/-52SfkvRAQjk\/VZagaT05koI\/AAAAAAAAByo\/1lux8XYBLXw\/s640\/CH-1jitWIAAcHu8.jpg\" \/><\/p>\n<p>If there\u2019s a part that always disappear in the computer game history, it\u2019s the European scene. Americans don\u2019t know anything about it, Japan the same. However a couple gems from the old continent like the famous <strong>Another World<\/strong> or <strong>Flashback<\/strong> changed the game and influenced tons of renowned game designers.<\/p>\n<p>People have forgotten things like <strong>Ocean Software<\/strong> fighting <strong>Imagine Software<\/strong> which spawned <strong>Psygnosis<\/strong>, a legendary studio that created <strong>WipeOut<\/strong> and published <strong>Lemmings<\/strong>, made by <strong>DMA Design<\/strong> aka, <strong>Rockstar North<\/strong> aka the OG <strong>GTA<\/strong> developers. <strong>Digital Illusions<\/strong> making pinball games and ending up being DICE Sweden, creating <strong>Mirror\u2019s Edge<\/strong>. Frederic Raynal and <strong>Alone in the Dark<\/strong>, Capcom says thank you very much. <strong>Lankhor<\/strong> capable of making a blazing fast <strong>Vroom<\/strong> and a slow paced non-linear adventure game like <strong>Maupiti Island<\/strong> at the same time, as <strong>Coktel Vision<\/strong> was capable of making an adventure game like <strong>Bargon Attack<\/strong> and <strong>ESS<\/strong> (European Space Simulator).<\/p>\n<p>From 1985 to 1995 Europe produced tons of games, some being groundbreaking like <strong>Kick-Off<\/strong> by <strong>Anco Software<\/strong>, a soccer game where the ball wasn\u2019t glued to players or <strong>Captain Blood<\/strong> by <strong>ERE Informatique<\/strong> (future <strong>Cryo<\/strong>), first person adventure game where you would try to communicate with aliens through icons or <strong>Starglider<\/strong>, a Starfox-like shooter in 3D seven years before Nintendo\u2019s IP (Starglider, developed by <strong>Argonaut<\/strong> which is the company that will create the Super FX chip powering Starfox). In that period of time we went from 8 to 16bit. At that time optimism was high. Computer games were a couple years old and people thought it was for kids. In that decade developers were dreaming of maturity, already. <strong>Barbarian<\/strong> was inspired by Frank Frazetta\u2019s work, not He-Man. I guess we always had that complex that play != kids. We have a lot of manchildren now I\u2019m not sure we wanted that but anyway.<\/p>\n<p>Germany is completely absent, which is weird for such a big force and big country in Europe. Well during the 90s Germany didn\u2019t exist, culturally. We were not talking about German board games \u2013huge there- or their love for simulations like the Settlers. All I could hear was how they were censoring blood in beat\u2019em all and making Doom illegal. I wish I had had the internet and not have to listen to the media at that time.<\/p>\n<p>Sports and cars games were immensely popular in that decade. But only in Europe we got to get games that were just plain weird and often bad. Some were too connected to one\u2019s culture like most French games of that time. Some were just honest copies of something better (like Zool vs Sonic). But they had character when today\u2019s games are mostly good, but all feel the same.<\/p>\n<p>Bad games, wrong audience, US\/Japan killing it, total lack of funding compared to US\/Japan, massive hardware shift (N64\/DC\/PS1): the European gamedev scene collapse had to happen. Nonetheless, learn about it. The best ideas and the best code has been produced in this weird melting pot of different countries and cultures that is Europe.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If there\u2019s a part that always disappear in the computer game history, it\u2019s the European scene. Americans don\u2019t know anything about it, Japan the same. However a couple gems from the old continent like the famous Another World or Flashback changed the game and influenced tons of renowned game designers. People have forgotten things like [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2031"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2031"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2031\/revisions"}],"predecessor-version":[{"id":2032,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2031\/revisions\/2032"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2031"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2031"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2031"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}