{"id":2165,"date":"2016-07-14T21:01:21","date_gmt":"2016-07-14T21:01:21","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2165"},"modified":"2016-07-14T21:01:21","modified_gmt":"2016-07-14T21:01:21","slug":"pokmon-go","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2016\/07\/pokmon-go\/","title":{"rendered":"Pok&eacute;mon GO"},"content":{"rendered":"<table cellspacing=\"0\" cellpadding=\"2\" width=\"590\" border=\"2\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"115\"><b><a href=\"http:\/\/www.keirsey.com\/handler.aspx?s=keirsey&amp;f=fourtemps&amp;tab=1&amp;c=overview\">Keirsey Temperament<\/a><\/b><\/td>\n<td valign=\"top\" width=\"109\"><b><a href=\"http:\/\/www.mud.co.uk\/richard\/hcds.htm\">Bartle Type<\/a><\/b><\/td>\n<td valign=\"top\" width=\"108\"><b><a href=\"http:\/\/en.wikipedia.org\/wiki\/GNS_Theory\">GNS Theory<\/a><\/b><\/td>\n<td valign=\"top\" width=\"123\">Problem-Solving Style<\/td>\n<td valign=\"top\" width=\"131\">Game example<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"115\">Artisan<\/td>\n<td valign=\"top\" width=\"109\">Killer<\/td>\n<td valign=\"top\" width=\"108\">Experientialist<\/td>\n<td valign=\"top\" width=\"123\">Power<\/td>\n<td valign=\"top\" width=\"131\">GTA<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"115\"><strong>Guardian<\/strong><\/td>\n<td valign=\"top\" width=\"109\"><strong>Achiever<\/strong><\/td>\n<td valign=\"top\" width=\"108\"><strong>Gamist<\/strong><\/td>\n<td valign=\"top\" width=\"123\"><strong>Persistence<\/strong><\/td>\n<td valign=\"top\" width=\"131\"><strong>Pok\u00e9mon<\/strong><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"115\">Rational<\/td>\n<td valign=\"top\" width=\"109\">Explorer<\/td>\n<td valign=\"top\" width=\"108\">Simulationist<\/td>\n<td valign=\"top\" width=\"123\">Perception<\/td>\n<td valign=\"top\" width=\"131\">Half-life<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"115\">Idealist<\/td>\n<td valign=\"top\" width=\"109\">Socializer<\/td>\n<td valign=\"top\" width=\"108\">Narrativist<\/td>\n<td valign=\"top\" width=\"123\">Persuasion<\/td>\n<td valign=\"top\" width=\"131\">WoW<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Jesus the hype is on, init? Not even a week.<\/p>\n<p>I summoned this old table from an old blog post because well, it\u2019s still pretty good. I could make a better matrix adding <a href=\"https:\/\/en.wikipedia.org\/wiki\/Myers%E2%80%93Briggs_Type_Indicator\" target=\"_blank\">Myers-Briggs indicators<\/a> but you get the point.<\/p>\n<p>So Pok\u00e9mon is all about the guardian type which is according to Keirsey\u2019s: <\/p>\n<p><em>As Concrete Cooperators, <b>Guardians<\/b> speak mostly of their duties and responsibilities, of what they can keep an eye on and take good care of, and they&#8217;re careful to obey the laws, follow the rules, and respect the rights of others.<\/em><\/p>\n<p>Wikipedia\u2019s definition:<\/p>\n<p><em>Guardians are concrete and organized (scheduled). Seeking security and belonging, they are concerned with responsibility and duty. Their greatest strength is logistics. They excel at organizing, facilitating, checking, and supporting.<\/em><\/p>\n<p>Duties of training your little monsters, responsibilities of the gym, hatching eggs etc. It\u2019s a type of gameplay that works for some people! A lot of people. Tons of kids. Of course! The problem solving style for guardians \u2013persistence- is the one that requires the less skills making this barrier of entry a non-issue. <\/p>\n<p>Personally the guardian type of play looks exactly like what we do for work so I\u2019m not attracted to that. But it doesn\u2019t matter if you\u2019re 39 and you find that type of challenge fun and engaging. Don\u2019t tell me that it\u2019s great because people go out though: if you need a small screen to look around so that you walk around, from any angle this sounds sad to me because self-sufficiency and resilience are precious but hey, whatever.<\/p>\n<p>Games are a matter of taste as much as any other entertainment. We live in the tyranny of the majority though so people feel like they have to play the game. You don\u2019t have to, it\u2019s not that deep even though <a href=\"http:\/\/www.raphkoster.com\/2016\/07\/11\/ar-is-an-mmo\/\" target=\"_blank\">virtual worlds have real life consequences<\/a>. Let\u2019s see how it goes in 6 months.<\/p>\n<p>What do I like? I am into rational type of play, how surprising.<\/p>\n<p><em>As Abstract Utilitarians, <b>Rationals<\/b> speak mostly of what new problems intrigue them and what new solutions they envision, and always pragmatic, they act as efficiently as possible to achieve their objectives, ignoring arbitrary rules and conventions if need be.<\/em><\/p>\n<p>Wikipedia\u2019s:<\/p>\n<p><em>Rationals are abstract and objective. Seeking mastery and self-control, they are concerned with their own knowledge and competence. Their greatest strength is strategy. They excel in any kind of logical investigation such as engineering, conceptualizing, theorizing, and coordinating.<\/em><\/p>\n<p>This so me. I always feel kind of guilty ignoring arbitrary rules but I really dislike them. I think I like to disregard them so that I can make up my own mind. Games based on that temperament are kind of rare to come by on mobile. It\u2019s too demanding, in many ways. All good, only playing computer games at home isn\u2019t a bad thing.<\/p>\n<p>A lot of people get lost in this rational temperament (the <em>\u201cwhat do I do now?\u201d<\/em> feeling in first person exploration games for instance).<\/p>\n<p>To Each His Own.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Keirsey Temperament Bartle Type GNS Theory Problem-Solving Style Game example Artisan Killer Experientialist Power GTA Guardian Achiever Gamist Persistence Pok\u00e9mon Rational Explorer Simulationist Perception Half-life Idealist Socializer Narrativist Persuasion WoW Jesus the hype is on, init? Not even a week. I summoned this old table from an old blog post because well, it\u2019s still pretty [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2165"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2165"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2165\/revisions"}],"predecessor-version":[{"id":2166,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2165\/revisions\/2166"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2165"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}