{"id":2194,"date":"2016-09-22T15:07:33","date_gmt":"2016-09-22T15:07:33","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2194"},"modified":"2016-09-22T15:07:33","modified_gmt":"2016-09-22T15:07:33","slug":"rule-number-one-of-game-business-there-are-no-rules","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2016\/09\/rule-number-one-of-game-business-there-are-no-rules\/","title":{"rendered":"Rule number one of game business there are no rules"},"content":{"rendered":"<p>Reigns, a mobile game that you pay for before playing it \u2013which is a business model that isn\u2019t supposed to work at all anymore ever again, so they say- has sold over 600,000 units in a month. $2.4M.<\/p>\n<p>RPS was running this story last week: <a href=\"https:\/\/www.rockpapershotgun.com\/2016\/09\/15\/why-a-million-people-still-play-multiplayer-grand-theft-auto-san-andreas-every-month\/\" target=\"_blank\">Why A Million People Still Play Multiplayer Grand Theft Auto: San Andreas Every Month<\/a> and it comes down to three, simple things:<\/p>\n<p>&#8211; No competitive behavior. People just go around, role-play and race. Racing is competitive but in a very light way compared to being constantly killed by bored, kind of psychotic people.<\/p>\n<p>&#8211; It runs on old ass computers just fine. Game developers feel grossed out by old hardware I guess but machines are extremely resilient. I\u2019d argue they are more and more because we underuse them so much (your quad-core CPU has probably been under-employed most of its life).<\/p>\n<p>&#8211; Freedom+Bottom-Up design. Players do whatever they want, ask for features to scripters, who in turn make them available to players. Repeat. Not having to deal with marketing, PR, IP holders is a blessing to game development.<\/p>\n<p>At the end of the day you need to craft something that people <em>really<\/em> want, something that you <em>really<\/em> believe in. Forget trends and media strategy, trust your feelings have good money on the side if possible, and ship.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reigns, a mobile game that you pay for before playing it \u2013which is a business model that isn\u2019t supposed to work at all anymore ever again, so they say- has sold over 600,000 units in a month. $2.4M. RPS was running this story last week: Why A Million People Still Play Multiplayer Grand Theft Auto: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2194"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2194"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2194\/revisions"}],"predecessor-version":[{"id":2195,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2194\/revisions\/2195"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2194"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2194"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2194"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}