{"id":2250,"date":"2017-01-14T18:18:29","date_gmt":"2017-01-14T18:18:29","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2250"},"modified":"2017-01-14T18:18:29","modified_gmt":"2017-01-14T18:18:29","slug":"important-point","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2017\/01\/important-point\/","title":{"rendered":"Important point"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamasutra.com\/blogs\/LaralynMcWillams\/20170109\/288848\/Twenty_Things_Ive_Learned_About_Game_Development.php\" target=\"_blank\">Laralyn stroke again<\/a> with a great post. I\u2019m going to focus on point #8:<\/p>\n<p><em><strong>Make the shift from \u201cI make games I\u2019m interested in\u201d to \u201cI\u2019m interested in making games.\u201d Love your craft. It makes you more flexible, more open to unusual games and opportunities.<\/strong><\/em><\/p>\n<p>That\u2019s great wisdom. But that\u2019s also not really how the industry hires these days. The industry does not just want you to make games you\u2019re interested in, the industry kind of demands you to be an expert in those games. it is not rare to be asked which part of universe X you prefer or what\u2019s your favorite moment in campaign Y when applying for a position.<\/p>\n<p>The reality is it\u2019s impossible to play tons of games, extensively. While having a job. While keeping up with technology. While having a life. While getting better at your craft. It\u2019s just a number game.<\/p>\n<p><a title=\"SIMULATORZZ\" href=\"https:\/\/www.flickr.com\/photos\/haroldito\/31464056934\/in\/dateposted\/\"><img loading=\"lazy\" alt=\"SIMULATORZZ\" src=\"https:\/\/c1.staticflickr.com\/1\/379\/31464056934_a291ce5876_z.jpg\" width=\"565\" height=\"640\" \/><\/a><\/p>\n<p>This is a selection of very different games on Steam. As you can see, simulators are doing extremely well. You would think game developers are interested in developing other simulators, that we are all talking about this trend, right? Nope, not at all. Simulators \u2013and to some extent, Firewatch is one too- are kind of laughed at as\u2026 Weak games? Strong games being the ones that are goal-based, with a hardcore mode I guess? I\u2019m not even sure. <\/p>\n<p>But what I see is that an order of magnitude more people are playing Democracy 3 than Thumper, something that probably a lot of developers don\u2019t think is happening.<\/p>\n<p>Personally in my sound design domain, Call of Duty is the top of the top: the craft and care taken in building audio and sound in that franchise are quite unparalleled. It\u2019s maxed out in a way. On the other hand, so many games in genres that are not trendy would benefit a much stronger and consistent sound design. I love making sounds for <em>any<\/em> game, that\u2019s the craft!<\/p>\n<p>Anyway, making the switch from \u201cI make games I\u2019m interested in\u201d to \u201cI\u2019m interested in making games\u201d is I think, crucial. Not just for you, but for all of us to get better and foster ideas and innovation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Laralyn stroke again with a great post. I\u2019m going to focus on point #8: Make the shift from \u201cI make games I\u2019m interested in\u201d to \u201cI\u2019m interested in making games.\u201d Love your craft. It makes you more flexible, more open to unusual games and opportunities. That\u2019s great wisdom. But that\u2019s also not really how the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2250"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2250"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2250\/revisions"}],"predecessor-version":[{"id":2251,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2250\/revisions\/2251"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2250"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}