{"id":2276,"date":"2017-03-11T19:28:59","date_gmt":"2017-03-11T19:28:59","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2276"},"modified":"2017-03-11T19:28:59","modified_gmt":"2017-03-11T19:28:59","slug":"gdcends","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2017\/03\/gdcends\/","title":{"rendered":"GDCEnds"},"content":{"rendered":"<p>Wellll,<\/p>\n<p>The GDC happened and it feels like I got hit in the neck repeatedly. So. Much. Shit.<\/p>\n<p>520am everyday \u2013just making sure I\u2019m on time- to make it to the game audio meetup at 7am. Meeting your pairs from all over the world is something, man. You can dive in a second on very specific topics that you can\u2019t talk to to anyone otherwise and for a week, you can. I had a memorable discussion with a sound designer working at Konami, she was awesome and I still think about what we exchanged. GDC is dope as hell.<\/p>\n<p><a title=\"SEGA 4 LYFE\" href=\"https:\/\/www.flickr.com\/photos\/haroldito\/33287963075\/in\/dateposted\/\"><img loading=\"lazy\" alt=\"SEGA 4 LYFE\" src=\"https:\/\/c1.staticflickr.com\/1\/645\/33287963075_f47b955446_z.jpg\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p>Mad props to my dude <a href=\"http:\/\/blog.lostchocolatelab.com\/\" target=\"_blank\">Damian<\/a> for being such a profound and dedicated game audio catalyst through the years. And <a href=\"https:\/\/mattesque.bandcamp.com\/\" target=\"_blank\">Matt M<\/a> joined him in building a nice community online and at that carousel on 4th\/Howard in San Francisco for the annual CarouselCon\u2122. It wouldn\u2019t be the same at all without their efforts and dedication.<\/p>\n<p><a title=\"Untitled\" href=\"https:\/\/www.flickr.com\/photos\/18828270@N00\/5703007875\/\"><img loading=\"lazy\" alt=\"Untitled\" src=\"https:\/\/c1.staticflickr.com\/3\/2659\/5703007875_0d9199ab9a_z.jpg\" width=\"480\" height=\"640\" \/><\/a><\/p>\n<p>Six years ago I wrote a few blog posts about how MIDI should be back and kind of central in games and in 2017 I saw that everywhere: Unreal <a href=\"https:\/\/www.youtube.com\/watch?v=trBv67_Bj8I\" target=\"_blank\">has it<\/a>, Wwise was first a few years ago, <a href=\"https:\/\/www.eliassoftware.com\/\" target=\"_blank\">Elias<\/a> followed and made it really good. So happy to see they based their sampler format on .sfz, as planned in my head! I feel like Da Vinci designing the parachute. Close, close.<\/p>\n<p>Anyway we really do have great tools today. To make a difference, to enhance game audio is all about budget and will now more than ever. The hardest part to change amirite?<\/p>\n<p>There\u2019s a lot of talent in this community and I think it\u2019s stifled, it\u2019s not getting the attention it deserves. Game developers when thinking about sound switch to \u201csafe mode\u201d. They are already dealing with complex issues on other sides, they don\u2019t want to wonder if that sound effect or that music are working or creating an interesting dynamic within their games. is it action-y? Put some \u201cepic music\u201d. Is it melancholic? Put some fragile piano drenched in reverb. Colorful game? Music needs to jump in your face like buckets of paint thrown at you. Very safe and predictable. IMO it\u2019s part of the blandness people are talking about and experiencing with computer games these days. Things are just super predictable and thus, forgettable. We need to shake them up!<\/p>\n<p>Inside was the game of the year from an audio point of view to me, not so much for the fact that it has fantastic sound design but because the game listens to its audio and truly becomes something else. Timelessness is triggered. Devil Daggers is another great example of beautiful fusion when Audio, Visuals and Input are together in such a way that it elevates the experience ten fold. In the first 30 mn of the new Zelda Breath Of The Wild almost everything is communicated through sound design and musicality. Very sparse voice over and music. It\u2019s wonderful. Look, Listen, Do. Listen, Do, Look. Do, Listen, Look. And on.<\/p>\n<p><a title=\"GDC17 unofficial shirt\" href=\"https:\/\/www.flickr.com\/photos\/haroldito\/33287957325\/in\/dateposted\/\"><img loading=\"lazy\" alt=\"GDC17 unofficial shirt\" src=\"https:\/\/c1.staticflickr.com\/4\/3942\/33287957325_6f440fa17a_z.jpg\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p>My journey through game audio continues. So. Much. Shit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wellll, The GDC happened and it feels like I got hit in the neck repeatedly. So. Much. Shit. 520am everyday \u2013just making sure I\u2019m on time- to make it to the game audio meetup at 7am. Meeting your pairs from all over the world is something, man. You can dive in a second on very [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,3],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2276"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2276"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2276\/revisions"}],"predecessor-version":[{"id":2277,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2276\/revisions\/2277"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2276"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}