{"id":2294,"date":"2017-04-21T15:51:04","date_gmt":"2017-04-21T15:51:04","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2294"},"modified":"2017-04-21T15:51:04","modified_gmt":"2017-04-21T15:51:04","slug":"creative-process-and-critics","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2017\/04\/creative-process-and-critics\/","title":{"rendered":"Creative process and critics"},"content":{"rendered":"<p><a href=\"https:\/\/www.rockpapershotgun.com\/2017\/04\/19\/full-throttle-remastered-review\/\" target=\"_blank\">Rock Paper Shotgun talking about Full Throttle<\/a>:<\/p>\n<p><em>On release, Full Throttle was perhaps the first sign of adventure fatigue from critics. It was 1995, and the flawless DOTT and S&amp;M had in years past rightly received rave reviews from everywhere, inducing everyone else in the industry to try to copy. The press were perhaps looking to take LucasArts down a peg, and Full Throttle provided the opportunity. <strong>It was short, the puzzles were simpler, and it had some absolutely god-awful action sequences<\/strong>. It didn\u2019t receive a drubbing, of course \u2013 but it did represent the beginnings of the tedious decision that the time of the adventure was coming to an end.<\/em><\/p>\n<p>They. Were. Trying. Stuff. Out. It\u2019s something that critics get-but-don\u2019t-get most of the time. Creative people try things out, find a recipe. They use that successful recipe for a while. Then they want to switch it up, change things. Consolidate, reduce, add.<\/p>\n<p>Short? Yes, because we\u2019ve known for a long time that people don\u2019t finish games.<\/p>\n<p>Simpler? Yes, because we\u2019ve known for a long time that people hate difficult, convoluted puzzles.<\/p>\n<p>Action? Yes, because we\u2019ve known for a long time that people like action a lot.<\/p>\n<p>Yes, most of the time it doesn\u2019t do as well as previous output but\u2026 That doesn\u2019t really matter because the reasons for changes are not stupid and if you want the old stuff, it\u2019s still around. <\/p>\n<p>We\u2019re here now in 2017, where the most popular games have some narrative going on like Uncharted or Thimbleweed Park or Mass Effect. Adventure games never really died, that was a headline trick. That\u2019s what I dislike with journalism\/coverage of creative stuff: pushing a narrative when really, there\u2019s none. <\/p>\n<p>We just create entertainment and try to sell it to continue to create entertainment. If you want to write about that, dive into the design and business decisions that are shaping games but don\u2019t go for the kind of lazy and obnoxious \u201cX is dead\u201d or \u201cY is everything now\u201d.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rock Paper Shotgun talking about Full Throttle: On release, Full Throttle was perhaps the first sign of adventure fatigue from critics. It was 1995, and the flawless DOTT and S&amp;M had in years past rightly received rave reviews from everywhere, inducing everyone else in the industry to try to copy. The press were perhaps looking [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2294"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2294"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2294\/revisions"}],"predecessor-version":[{"id":2295,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2294\/revisions\/2295"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2294"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2294"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}