{"id":2542,"date":"2018-03-08T17:34:54","date_gmt":"2018-03-08T17:34:54","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2542"},"modified":"2018-03-08T17:34:54","modified_gmt":"2018-03-08T17:34:54","slug":"wing-commander-ii","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2018\/03\/wing-commander-ii\/","title":{"rendered":"Wing Commander II"},"content":{"rendered":"<p><a href=\"https:\/\/www.filfre.net\/2018\/03\/wing-commander-ii\/\" target=\"_blank\">Outstanding article on a pillar of computer games\u2019 90s culture<\/a>.<\/p>\n<p>In retrospect, the Speech Pack for that game might have been one of the thing that made me think that sound is important in games. Even then as a preteen, buying sounds for a game felt wrong but I thought this was just because technology was moving so fast, developers didn\u2019t have the time to do everything at the same time. Which was true, to some extent.<\/p>\n<p>The technical craziness to me was that this game used 20MB of space. My hard-drive at that time was 20MB, which was standard and not enough for Origin\u2019s game. 40MB hard-drives were ultra expensive. It\u2019s as if today a game coming out required you to have a 2TB SSD ($1200 as of now). Not recommended, required. That was nuts.<\/p>\n<p>The game was pretty bad. The fake 3D didn\u2019t work well. The divide between gameplay\/story was already there and yes, the story wasn\u2019t that great. But it didn\u2019t matter, I really wanted that game. The jump between the CGA-based awful game clones on MS-DOS to this mind-blowing 256 colors fest with digital effing sound was ludicrous. 3D-rendered bitmaps were sexy as hell.<\/p>\n<p>I loved the visual style and design: those spaceships look like they were straight out of Robotech and I couldn\u2019t get enough of that back in 1991. At the same time, Sonic was blowing everything away and Street Fighter II was punching everything away. Dragon Ball, Ranma\u00bd, Saint Seiya were airing in France. <\/p>\n<p>That summer, Japan was reigning supreme in my young designer\u2019s head. Japan, and Origin Systems.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Outstanding article on a pillar of computer games\u2019 90s culture. In retrospect, the Speech Pack for that game might have been one of the thing that made me think that sound is important in games. Even then as a preteen, buying sounds for a game felt wrong but I thought this was just because technology [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2542"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2542"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2542\/revisions"}],"predecessor-version":[{"id":2543,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2542\/revisions\/2543"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2542"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}