{"id":2746,"date":"2019-01-25T18:45:05","date_gmt":"2019-01-25T18:45:05","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2746"},"modified":"2019-01-25T18:45:05","modified_gmt":"2019-01-25T18:45:05","slug":"this-whole-union-thing","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2019\/01\/this-whole-union-thing\/","title":{"rendered":"This whole union thing"},"content":{"rendered":"<p>The question isn\u2019t if people are for it or not. The question is: how can we build a strong union in the world of game development? And the answer is, mostly, we can\u2019t.<\/p>\n<p>Here\u2019s what unions do: they bargain. In order to bargain effectively, you need leverage. What does it mean within the game industry? It means that unionized developers can go like \u201cwe know exactly how long and how much it costs to make a game, and we know that 99% of the time; here\u2019s what we demand\u201d.<\/p>\n<p>The problem with game development is that 99% of the time, we don\u2019t fucking know that. At all. Ever. It doesn\u2019t matter if the team has 300 years&#8217; worth of experience, shipping games left and right. We never know. I don\u2019t know, even 19 years in. 40-year-old veterans don\u2019t either. Making games is that complicated. <\/p>\n<p>That\u2019s why the VFX industry is in the same boat: finishing the next Marvel\u2019s special effects will take the time it will take (aka crunch\/burnout). And this is also why online writers could unionize easily: they know EXACTLY how long it takes to write 5,000 words. Now you can negotiate. Same with TV and movies. We know EXACTLY, production-wise how long it takes to shoot a scene, multiple scenes, if it needs additional writing etc. Every single thing in TV and movie production has a price attached to it. In gamedev? At best a pretty wide range. We never. Fucking. Know.<\/p>\n<p>Outside of my domain, audio, we mostly have ZERO standard processes. Every game is slightly \u2013and by that I mean different enough- weirder than the other and considering a shit-ton of variables (type of game, team experience, country where it\u2019s made, when it\u2019s made, the tools and what not), we don\u2019t have solid leverage to bargain. I thought our production processes would standardize and help sustaining our lives in the past fifteen years. It just never happened. Constant tech upgrade prevented us from solidifying production.<\/p>\n<p>So for one game union to work would require that union to be solely part of one studio and that would mean that this is a weak union. Which means it probably won\u2019t exist nor should it. If it\u2019s only one union for say, software engineers but not audio designers, it won\u2019t last either. We\u2019re all game developers, the union needs to cover us all.<\/p>\n<p>Having unions isn\u2019t a good or bad thing. It\u2019s necessary when it\u2019s necessary. But can it be done? Looking at the way our industry has been working for the past 40 years, I\u2019d say no. Decent, full-time jobs should make up for the lack of unions, though. Because the industry \u2013especially GaaS- needs those.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The question isn\u2019t if people are for it or not. The question is: how can we build a strong union in the world of game development? And the answer is, mostly, we can\u2019t. Here\u2019s what unions do: they bargain. In order to bargain effectively, you need leverage. What does it mean within the game industry? [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2746"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2746"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2746\/revisions"}],"predecessor-version":[{"id":2747,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2746\/revisions\/2747"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2746"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2746"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2746"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}