{"id":2792,"date":"2019-03-26T14:55:28","date_gmt":"2019-03-26T14:55:28","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=2792"},"modified":"2019-03-26T14:55:28","modified_gmt":"2019-03-26T14:55:28","slug":"separating-gameplay-from-aesthetic","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2019\/03\/separating-gameplay-from-aesthetic\/","title":{"rendered":"Separating gameplay from aesthetic"},"content":{"rendered":"<p>I am more and more convinced that tool\/engine\/gameplay should be made by a different company\/team than the one doing the aesthetic\/theme\/narrative. <\/p>\n<p>This way the whole game hits a wide spectrum of gamers with the perfect combo: investment in the game and enjoyment of the experience, 100%. Right in the chest. <\/p>\n<p>Think Overland (the indie game) with an Atlanta-ish vibe and a more narrative-oriented game. I would buy the fuck out of that (I already have Overland but I feel its theme is kinda bland).<\/p>\n<p>Counter-Strike with a paintball and women athletes skin, for a more than welcome change from the terrible narrative the original game conveys. The maps are 20 year old maps. Still played. That game is good. The theme is gross.<\/p>\n<p>X-COM2 with a TV show theme: L-World and Shameless and Weeds and the fucking Tudors, I don\u2019t know. All of them could come out and fans would jump on them. To each his own, and probably more attractive to most people than the weird, generic 90s X-Files, very limited, theme that this great game has.<\/p>\n<p>Etc.<\/p>\n<p>Maybe there would be a new role, some kind of game development A&amp;R thing to match gameplay and \u201cdressing\u201d. I\u2019d love to do that. I\u2019d be good at it. It\u2019d be like modding, only official and professional.<\/p>\n<p>We should as developers seriously think about that kind of things. It\u2019s not *that* hard technically speaking \u2013leaving things open for another team to populate- but it does mean having an extremely stable production process. Very clear tools and very technical folks. Which is still something rare in game development.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am more and more convinced that tool\/engine\/gameplay should be made by a different company\/team than the one doing the aesthetic\/theme\/narrative. This way the whole game hits a wide spectrum of gamers with the perfect combo: investment in the game and enjoyment of the experience, 100%. Right in the chest. Think Overland (the indie game) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2792"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=2792"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2792\/revisions"}],"predecessor-version":[{"id":2793,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/2792\/revisions\/2793"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=2792"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=2792"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=2792"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}