{"id":3393,"date":"2021-05-31T22:42:50","date_gmt":"2021-05-31T22:42:50","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=3393"},"modified":"2021-05-31T22:42:50","modified_gmt":"2021-05-31T22:42:50","slug":"game-music-2021","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2021\/05\/game-music-2021\/","title":{"rendered":"Game Music 2021"},"content":{"rendered":"<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/7c0d74fc986f97b8b0af6a234ea596a4.png\" \/><\/p>\n<p>Ha, the classic question. If you look at most games of the past twenty years, you will find two genres in videogame music: orchestra and bleep bloop. There are also basically two <em>feels<\/em> in videogame music: serious as fuck and whimsical as hell. Yes, you might have the quirky Lo-Fi Hip-Hop loop in the in-game\u2019s shop or the jazzy nostalgic music in the game menu but overall let\u2019s be real: videogame music follows the most rigid aesthetic and in general never really expanded, ever.<\/p>\n<p>Which is why we\u2019re collectively wondering regularly about what videogame music can be. Short answer: <strong>everything<\/strong>.<\/p>\n<p>I grouped the most interesting \u2014most liked\u2014 answers to Alex\u2019s question.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/1c30e3fcedd11125088bfa707e309453.png\" \/><\/p>\n<p>That\u2019s definitely out of the usual. There is some in Guacamelee but sadly they added 8bit stuff (I have a hard time with SQUARE leads, always had) and electronica on top of it.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/8060a22ef9440029c4217a1c564c007f.png\" \/><\/p>\n<p>Two things: boldness of an aesthetic statement VS game development ultra pragmatism<\/p>\n<p>Game development is insane, with a million things to deal with. Aesthetic boldness is usually expressed through graphics, while music and sound design will be aesthetically \u201cfollowing\u201d, that is, they will be pretty much as boringly expected as possible. Let\u2019s take the example of a \u201cserious\u201d space-themed game. You will have Vangelis type of background music because that\u2019s what everyone in the team will want and settle on. Because it is a safe choice. Games are so complicated to make that they become even more a team\u2019s baby than any other creative output I\u2019ve seen. Therefore taking risks, making bold aesthetic statements like adding some jazz that only two folks in the team feel, will not be done. Even if the public might <em>absolutely<\/em> love it.<\/p>\n<p>It doesn\u2019t matter that in this example you could say <em>\u201cCowboy Bebop did it and it works so wonderfully people still talk about it 20+ years later\u201d<\/em>. If the lead programmer or creative director believes that it\u2019s wrong or that it would only work in anime (or that he\/she hates anime), then it\u2019s not happening. There\u2019s never much iteration on music genres in games, if at all. I mean probably at Nintendo, but you know by now that they are the exception (and the metric we\u2019re still humbly trying to match).<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/4b985a77a7085f7ddcda9161ac843554.png\" \/><\/p>\n<p>SO TRUE. All the technical excellence and overall quality of music can be easily forgotten if you can\u2019t hum something you heard sometimes for hundreds of hours. Nintendo is the King at this. I can hum many of their leitmotif coming to me randomly, decades later (water level in Mario64, I don\u2019t know why). Nintendo always cared. <\/p>\n<p>Music is never thought as an integral part of western game development, it\u2019s always just a layer put on top. Therefore balancing things out cannot be done because it is already far too late and game designers have already moved on to (way bigger) problems. Western game development doesn\u2019t care about music like that. Just slap a big composer name if you can, fade out the music if you can (or just abruptly end it), done. I wish it would change, for sure.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/9ed000585463240965a057dfc00df034.png\" \/><\/p>\n<p>This happens actually quite a lot, it\u2019s just that most people don\u2019t notice :) We have complex game audio engines today (FMOD-Wwise) taking care of that. Why is it usually a bit dull or in the background? Because sudden changes in audio is not a good feeling nor good design. Our ears simply don\u2019t like that. It needs to flow and be fluid. Now, wouldn\u2019t it be cool if we could mute\/unmute tracks within the music? Yes it would, but it\u2019s asking the game audio engines to deal with huge amounts of audio data to move around very quickly and, games being EXTREMELY sensitive to anything impairing performance, it\u2019s basically never worth it. Could we do that with less data, with say a MIDI track muting\/unmuting MIDI channels? Yes, but it\u2019s still a lot of work and a complex one: it\u2019s a blend of music composing, game integration and iteration with level design to see what works best and what does not. It\u2019s also an aesthetic issue: not every music genre works well with MIDI-only, and telling composers to not worry about their raw audio output is heretic.<\/p>\n<p>The world of audio and music likes to stay rigid and is quite often, conservative. Which is very much the opposite of how games are developed: it\u2019s all about finding new ways to do something better, hacking and tweaking your ways through it.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/cbb21d59b7b9c1b75800255a0cf5e0b8.png\" \/><\/p>\n<p>GIRL. I wish that too! I thought it was obvious that this was needed. I can\u2019t believe \u2014yet it makes sense that we still mention twenty year old games thanks to their music.<\/p>\n<p>Funk is inherently a playful genre of music that Japanese composers have rightfully started to incorporate in their 80s and 90s games and on (I can\u2019t remember which arcade game has straight James Brown samples in it, but yeah). Funk became the backbone of R&amp;B which became known as K-Pop in the late 2000s, go figure.<\/p>\n<p>It has to be said: in the western world of game development, composing that type of breakbeat\/funky stuff music is not really considered composing. You compose music only if there are cellos and timpanis otherwise you still compose music but. Anyway.<\/p>\n<p>Vocal samples are to me one of the <strong>most iconic and unique aspect of game audio<\/strong>. It\u2019s what made arcades so amazing: those funny, energetic sounding machines, that digital laugh, the corny lines, blasting in sync with flashing lights and screens. It\u2019s all fun and part of the culture. Who doesn\u2019t have a <em>\u201cit\u2019s me Mario\u201d<\/em> or a <em>\u201cHeavy Machine Gun!\u201d<\/em> popping up in their minds from time to time, I know I do.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/7d0e3dc140899969e44e5845737d20d4.png\" \/><\/p>\n<p>Right! It\u2019s super hard to do. Not so much to sync audio and gameplay, though that can be tricky, but to make a rhythm-based gameplay interesting and not feel like a fad after two minutes. Also it needs to never break and that\u2019s where things usually fall apart. If few games have done that, it\u2019s because it doesn\u2019t work very well.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/e1333b22033eda1680699a8f9d6c1839.png\" \/><\/p>\n<p>Dear game developers: people LOVE music diversity. Please offer it, hire folks who can do that (shameless plug: I CAN) don\u2019t deny it for things like <em>\u201cI personally don\u2019t like that stuff so it shouldn\u2019t be in the game I work on\u201d<\/em>. <\/p>\n<p>I just started watching a new game, Scarlet Nexus. The game begins with slow jazzy, sad chords on a solo piano for the main screen and the first mission starts with fast pop-ish, dubstep-ish house music. And then contemplative breakbeat in slow moments. And of course, it\u2019s all working and exciting and fun and dope. <\/p>\n<p>Why this seems impossible to&#160; create in a western development team, I don\u2019t know but let\u2019s change that.<\/p>\n<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/fe9d539cad0c30a6a938bfded7107d60.png\" \/><\/p>\n<p>Oh, the game audio scene LOVES diegetic music. That\u2019s film school influence. I feel like it happens often enough to not be something lacking in games, but I can see how it could be happening more often or in a more subtle way.<\/p>\n<p>The thing that we need to keep in mind with game music: we can do everything. Aesthetically, technically, there are basically no limits besides our own.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ha, the classic question. If you look at most games of the past twenty years, you will find two genres in videogame music: orchestra and bleep bloop. There are also basically two feels in videogame music: serious as fuck and whimsical as hell. Yes, you might have the quirky Lo-Fi Hip-Hop loop in the in-game\u2019s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/3393"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=3393"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/3393\/revisions"}],"predecessor-version":[{"id":3394,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/3393\/revisions\/3394"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=3393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=3393"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=3393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}