{"id":3593,"date":"2021-10-20T18:06:18","date_gmt":"2021-10-20T18:06:18","guid":{"rendered":"http:\/\/har0ld.com\/playground\/?p=3593"},"modified":"2021-10-20T18:06:18","modified_gmt":"2021-10-20T18:06:18","slug":"playful-production-process","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2021\/10\/playful-production-process\/","title":{"rendered":"Playful Production Process"},"content":{"rendered":"<p><img src=\"http:\/\/har0ld.com\/see\/uploads\/big\/aef7e0b586eeab7397a021c3e37db05f.jpg\" \/><\/p>\n<p>My good friend Richard has a <a href=\"https:\/\/www.playfulproductionprocess.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">book out<\/a>!<\/p>\n<p><em>Learn how to achieve a happier and healthier game development process by connecting the creative aspects of game design with techniques for effective project management.<\/em><\/p>\n<p><em>Award-winning game designer Richard Lemarchand (Uncharted series) shares lessons he\u2019s learned over the course of his 20+ year career creating videogames. This book covers the videogame production process from start to finish, giving the reader strategies to plan appropriately and avoid the uncontrolled overwork known as \u201ccrunch\u201d.<\/em><\/p>\n<p>Game design is at the forefront of production, any production. Game development is so convoluted and almost unique each time a game is created that processes to achieve a vision while not dying doing so, are very much appreciated!&#160; Those resources are rare.<\/p>\n<p>Richard has the knowledge, experience and talent to write it all down and I can\u2019t wait to read it.<\/p>\n<p>You can preorder <a href=\"https:\/\/www.playfulproductionprocess.com\/purchase\/\" target=\"_blank\" rel=\"noopener noreferrer\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My good friend Richard has a book out! Learn how to achieve a happier and healthier game development process by connecting the creative aspects of game design with techniques for effective project management. Award-winning game designer Richard Lemarchand (Uncharted series) shares lessons he\u2019s learned over the course of his 20+ year career creating videogames. This [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/3593"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=3593"}],"version-history":[{"count":1,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/3593\/revisions"}],"predecessor-version":[{"id":3594,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/3593\/revisions\/3594"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=3593"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=3593"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=3593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}