{"id":369,"date":"2006-03-21T21:38:00","date_gmt":"2006-03-21T21:38:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2006\/03\/gdc-06-1\/"},"modified":"2006-03-21T21:38:00","modified_gmt":"2006-03-21T21:38:00","slug":"gdc-06-1","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2006\/03\/gdc-06-1\/","title":{"rendered":"GDC 06 #1"},"content":{"rendered":"<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Ca me fait marrer <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2006\/03\/18\/goodbye-katamari\/\"><font face=\"Arial\">&ccedil;a<\/font><\/a><font xmlns=\"\" face=\"Arial\">. Car comme le note <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/gamasutra.com\/php-bin\/news_index.php?story=8571\"><font face=\"Arial\">Gamasutra<\/font><\/a><font xmlns=\"\" face=\"Arial\">, &ccedil;a fait un moment que l&#8217;on sait que Keita ne voulait pas faire de suites. D&eacute;j&agrave; deux, rien que pour la thune c&#8217;est pas mal.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">En gros le cr&eacute;ateur parle tout le monde s&#8217;en fout. L&#8217;&eacute;diteur dit que c&#8217;est termin&eacute; et l&agrave; on relaie l&#8217;info&hellip; Mais si on se penche un peu sur Takahashi san je veux dire&hellip; A aucun moment je n&#8217;ai pens&eacute; qu&#8217;il reviendrait sur sa d&eacute;cision ou que Namco le convaincrait ! On est pas chez Sony-Californie avec son God of War II qui se fera sans le game designer, cr&eacute;ateur du premier (donc attendez vous &agrave; du GoW 1.5). <\/font><font xmlns=\"\" face=\"Arial\">Ca fait quasi un an que l&#8217;on sait que Katamari n&#8217;aura pas de trilogie, ni de &#8217;07 estampill&eacute; sur une version pour l&#8217;ann&eacute;e prochaine. Avec le coup de la <a target=\"_blank\" href=\"http:\/\/harold.dotnet17.hostbasket.com\/blog\/archive\/2006\/03\/07\/8231.aspx\">vid&eacute;o<\/a> de Spore, &ccedil;a fait deux fois l&agrave;. Vive le journalisme total.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Passons &agrave; la <strong>GDC version 06<\/strong>. Toujours le m&ecirc;me probl&egrave;me r&eacute;current, on ne peut pas &ecirc;tre <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/crystaltips.typepad.com\/wonderland\/2006\/03\/the_problem_wit.html\"><font face=\"Arial\">partout &agrave; la fois<\/font><\/a><font xmlns=\"\" face=\"Arial\">. Donc autant rester chez soi, h&eacute;h&eacute;. Spore est semble t-il confirm&eacute; sur <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.gamingsteve.com\/archives\/2006\/03\/spore_confirmed.php\"><font face=\"Arial\">machines portables<\/font><\/a><font xmlns=\"\" face=\"Arial\"> (j&#8217;ai un peu peur l&agrave; quand m&ecirc;me), Nvidia fait de la <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.dailytech.com\/article.aspx?newsid=1332&amp;ref=y\"><font face=\"Arial\">physique<\/font><\/a><font xmlns=\"\" face=\"Arial\"> en plus des nimages, MS pr&eacute;sente enfin sa <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/arstechnica.com\/news.ars\/post\/20060320-6420.html\"><font face=\"Arial\">XNA Suite<\/font><\/a><font xmlns=\"\" face=\"Arial\">: D&eacute;velopper pour <u>toutes plateformes<\/u> dans un environnement int&eacute;gr&eacute;, c&#8217;est la premi&egrave;re fois que &ccedil;a arrive dans l&#8217;histoire du gamedev, rien que &ccedil;a. Et ils ouvrent le Xbox Live &agrave; tout le monde (enfin il doit y avoir des modalit&eacute;s, hein ;p):<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><em xmlns=\"\"><font face=\"Arial\">&quot;The company&#8217;s developer-centric OpenLSP network programming infrastructure was discussed briefly, which enables enhanced online features programmed by developers themselves, and constructed without Microsoft (which runs Xbox Live) having to work directly on them. Third-party companies such as Electronic Arts are taking advantage of this with games like Burnout Revenge, which routes through Xbox Live but also runs partly on EA&#8217;s own servers, with complex online features including crash clip leaderboards.&quot;<\/font><\/em><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Pas mal quand m&ecirc;me.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\"><img loading=\"lazy\" style=\"width: 450px; height: 340px\" width=\"491\" height=\"372\" alt=\"\" src=\"http:\/\/static.flickr.com\/40\/115690366_8daa164a66.jpg?v=0\" \/><\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Demain, on attaque les choses s&eacute;rieuses&hellip;<\/font><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ca me fait marrer &ccedil;a. Car comme le note Gamasutra, &ccedil;a fait un moment que l&#8217;on sait que Keita ne voulait pas faire de suites. D&eacute;j&agrave; deux, rien que pour la thune c&#8217;est pas mal. &nbsp; En gros le cr&eacute;ateur parle tout le monde s&#8217;en fout. L&#8217;&eacute;diteur dit que c&#8217;est termin&eacute; et l&agrave; on relaie [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/369"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=369"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/369\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=369"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}