{"id":419,"date":"2006-07-03T19:56:00","date_gmt":"2006-07-03T19:56:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2006\/07\/anniv-et-narra-son\/"},"modified":"2006-07-03T19:56:00","modified_gmt":"2006-07-03T19:56:00","slug":"anniv-et-narra-son","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2006\/07\/anniv-et-narra-son\/","title":{"rendered":"Anniv et narra-son"},"content":{"rendered":"<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Comme au boulot j&#8217;ai une machine de brutasse, j&#8217;ai pu tester la d&eacute;mo de Prey. L&#8217;univers est assez peu r&eacute;jouissant et je p&egrave;se mes mots (l&#8217;environnement, le d&eacute;lire) toute l&#8217;intro fait de la peine, m&ecirc;me si le doom engine et le scriptage sont bien foutus et immergent ce qu&#8217;il faut, tout semble tellement archi vu et revu&hellip; <\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Ce qui m&#8217;effraie, c&#8217;est comment peut-on mettre autant de temps &agrave; cr&eacute;er une IP (Intellectual Property pour les anglophobes) aussi creuse avec un temps de d&eacute;veloppement aussi long (plusieurs ann&eacute;es) ??? Le moteur n&#8217;a pas &eacute;t&eacute; cr&eacute;&eacute; de toute pi&egrave;ce, le sc&eacute;nar tient sur un timbre poste, c&#8217;est le level design et la mod&eacute;lisation 3D qui prennent tant de ressources et de temps ?.. <\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Gros tr&egrave;s gros post mortem de <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/gamasutra.com\/features\/20060620\/cage_01.shtml\"><font face=\"Arial\">Fahrenheit<\/font><\/a><font xmlns=\"\" face=\"Arial\">. Plus de 2000 pages de game design (euh&hellip;), une cr&eacute;ation originale, un changement d&#8217;&eacute;diteur au milieu du dev&hellip; Tr&egrave;s int&eacute;ressant. <\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">En parlant de narration interactive, une interview avec <a target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/features\/20060630\/murdey_01.shtml\">Grumpy Gamer<\/a>. A propos des jeux d&#8217;aventure:<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\"><em>&quot;I get a lot of email from people who have played Monkey Island and they were not playing this game when it was first released. <strong>Some of them weren&#8217;t even alive when the game was first released<\/strong>, but they find it and they play it and <strong>they really like it<\/strong>. And I think, to me, that says there is a market out there for this stuff.&quot;<\/em><\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">Int&eacute;ressant aussi cet article sur l&#8217;<\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/features\/20060621\/bridgett_01.shtml\"><font face=\"Arial\">esth&eacute;tique sound design<\/font><\/a><font xmlns=\"\" face=\"Arial\"> des jeux. Effectivement le <em>less is more <\/em>va devenir pr&eacute;pond&eacute;rant dans un monde audio o&ugrave; on peut tout faire et balan&ccedil;er autant de sons que l&#8217;on veut ou presque. Et aussi plus de personnalit&eacute;, c&#8217;est la qu&ecirc;te, l&#8217;enjeu. Chuis sur le coup les gars, v&#8217;z&#8217;inqui&eacute;tez pas&hellip;^^<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\"><strong>Sonic<\/strong> a f&ecirc;t&eacute; ses <a target=\"_blank\" href=\"http:\/\/www.kotaku.com\/gaming\/sonic\/sega-of-japan-celebrates-sonics-anniversary-the-right-way-183171.php\">15<\/a> ans le 23 Juin dernier. Ce que j&#8217;aimerais, c&#8217;est qu&#8217;il meurt maintenant. C&#8217;est marrant comme en 1991 le h&eacute;risson bleu d&eacute;chirait le slip du plombier stoumachu et aujourd&#8217;hui, ce n&#8217;est qu&#8217;une pauvre licence qu&#8217;on essaye d&#8217;exploiter tant bien que mal. Et puis avec Mario on peut faire des trucs qu&#8217;on peut pas avec Sonic, <a target=\"_blank\" href=\"http:\/\/www.nintendoamusementpark.com\/index.php\">eh oui<\/a>.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\"><font xmlns=\"\" face=\"Arial\">J&#8217;ai longuement regard&eacute; les vid&eacute;os des versions next gen&hellip; Toujours ce bruitage d&#8217;anneau, intemporel&hellip;&nbsp;Ca faisait parti du c&ocirc;t&eacute; addictif, enchainer le sample un&nbsp;maximum de fois dans la version 16bits. Le son &agrave; l&#8217;int&eacute;rieur du gameplay.&nbsp;<\/font><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Comme au boulot j&#8217;ai une machine de brutasse, j&#8217;ai pu tester la d&eacute;mo de Prey. L&#8217;univers est assez peu r&eacute;jouissant et je p&egrave;se mes mots (l&#8217;environnement, le d&eacute;lire) toute l&#8217;intro fait de la peine, m&ecirc;me si le doom engine et le scriptage sont bien foutus et immergent ce qu&#8217;il faut, tout semble tellement archi vu [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/419"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=419"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/419\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=419"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=419"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}