{"id":423,"date":"2006-07-18T23:37:00","date_gmt":"2006-07-18T23:37:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2006\/07\/designnews\/"},"modified":"2006-07-18T23:37:00","modified_gmt":"2006-07-18T23:37:00","slug":"designnews","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2006\/07\/designnews\/","title":{"rendered":"Design&amp;News"},"content":{"rendered":"<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Un petit sound&amp;games un peu sp&eacute;cial, autour de mon boulot ces derniers temps.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Cr&eacute;er un design, qu&#8217;est ce que c&#8217;est ? J&#8217;aime bien cette d&eacute;finition:<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\"><em>&quot;Design consists of creating things for clients who may not know what they want, until they see what you&rsquo;ve done, then they know exactly what they want, but it&rsquo;s not what you did.&quot;<\/em> [via <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.pagtech.com\/\"><font face=\"Arial\">Pag on Games<\/font><\/a><font xmlns=\"\" face=\"Arial\">]<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Bah. Ca fait parti de mon job, utiliser une suite bureautique, un &eacute;diteur audio et des outils internes (notez l&#8217;absence de pub &eacute;hont&eacute;e) pour cr&eacute;er ce foutu design. Sauf que l&agrave; j&#8217;ai &eacute;videmment les pieds et mains li&eacute;es par tout un tas de choses. C&#8217;est mieux. Sisi je pr&eacute;f&egrave;re*tousse*. Car m&ecirc;me si le design n&eacute; de <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/features\/20060714\/dugan_01.shtml\"><font face=\"Arial\">contraintes<\/font><\/a><font xmlns=\"\" face=\"Arial\">, il existe des limites&hellip;<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">J&#8217;ai boss&eacute; ces derniers temps sur un triple A, du genre tr&egrave;s attendu et je dirais m&ecirc;me, crucial pour Ubi. Je suis actuellement sur un bien plus petit projet, en lead par contre.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">J&#8217;apprends &eacute;norm&eacute;ment de choses&hellip; J&#8217;en confirme beaucoup, sur ce que je savais, pr&eacute;sumais. Beaucoup de rencontres, de croisements, le monde est petit quand on se focalise. Pas de doute, je connais bien le d&eacute;veloppement parisien. <\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Pas de conclusions pour le moment (hey je dois fermer ma bouche), mais une grosse pens&eacute;e &agrave; mon &eacute;quipe de dev ind&eacute;pendants pr&eacute;f&eacute;r&eacute;e: Mekensleep. Et Omar, tu pwne grave. <\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Tetsuya Mizuguchi : <em>&quot;The deeper you look at people, the more they are the game. A<strong> <\/strong>game should fulfill a <strong>deep<\/strong> human need or want. Then it can be successful all over the world.&quot;<\/em><\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">J&#8217;y crois aussi. J&#8217;ai vu ce mec en conf&eacute;rence et il m&#8217;a impressionn&eacute; par sa vision simple, dynamique, et audiovisuelle du game art. Son N3 va faire vendre des x360, j&#8217;en suis sur. <\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Apr&egrave;s 30 ans de boite (!!!) le cr&eacute;ateur de Pacman s&#8217;en va donner des <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2006\/07\/11\/pac-man-creator-leaves-namco-to-teach-game-developers\/\"><font face=\"Arial\">cours de game design<\/font><\/a><font xmlns=\"\" face=\"Arial\"> pensant que les japonais sont en retard sur le reste du monde au niveau de la formation. Vu qu&#8217;ils font d&eacute;j&agrave; parmi les meilleurs jeux of the plan&egrave;te, il va falloir qu&#8217;on s&#8217;active nous aussi. ^^&#8217;<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">La r&eacute;activit&eacute; du <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.youtube.com\/watch?v=EbE-sNsR_vo\"><font face=\"Arial\">monde<\/font><\/a><font xmlns=\"\" face=\"Arial\"> [via <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.factornews.com\/news-17819-Sam_Fisher_distribue_les_coups_de_boule.html\"><font face=\"Arial\">Factor<\/font><\/a><font xmlns=\"\" face=\"Arial\">] du <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/dreaxteam.free.fr\/zidane\/\"><font face=\"Arial\">jeu<\/font><\/a><font xmlns=\"\" face=\"Arial\">. Marrant quand m&ecirc;me. Zizou si on te propose un film &agrave; la &quot;Transporteur&quot;, faudra pas t&#8217;&eacute;tonner.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">De l&#8217;int&eacute;r&ecirc;t de prendre du plaisir &agrave; cr&eacute;er, et non pas de faire le r&eacute;alisateur de film. <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/davidjaffe.typepad.com\/jaffes_game_design\/2006\/07\/changes.html\"><font face=\"Arial\">David<\/font><\/a><font xmlns=\"\" face=\"Arial\"> touche juste. Je finis par penser que la hi&eacute;rarchie pyramidale,&nbsp;comme dans le&nbsp;cin&eacute;ma, &ccedil;a ne convient pas au jeu; les&nbsp;cr&eacute;ations pl&eacute;biscit&eacute;es sont en g&eacute;n&eacute;ral&nbsp;le fruit d&#8217;un gros travail collectif, &agrave; &eacute;galit&eacute;, au moins au stade de la conception. Une sp&eacute;cificit&eacute; du travail 100% digital, comme la cr&eacute;ation&nbsp;web qui fonctionne mal avec&nbsp;des&nbsp;&eacute;quipes g&eacute;r&eacute;es &quot;&agrave; l&#8217;ancienne&quot;&nbsp;? Peut &ecirc;tre&hellip;<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Je pense qu&#8217;un march&eacute; du solo -apr&egrave;s l&#8217;essouflement de la hype du multi sinon rien- va renaitre, avec une population pr&ecirc;te &agrave; embrasser compl&egrave;tement l&#8217;exp&eacute;rience procur&eacute;e, ce qui change tout&hellip; Warren, ne loupe pas le coche.<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Ca sent mauvais. Mais <\/font><a xmlns=\"\" target=\"_blank\" href=\"http:\/\/www.kotaku.com\/gaming\/top\/kutaragi-obsessed-with-tech-internal-sony-strife-ps3-seen-as-risk-187680.php\"><font face=\"Arial\">vraiment<\/font><\/a><font xmlns=\"\" face=\"Arial\"> (je confirme l&#8217;insider pour la partie concernant les devs).<\/font><\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\">&nbsp;<\/div>\n<div xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" align=\"left\"><font xmlns=\"\" face=\"Arial\">Voil&agrave;, les faits marquants de ces derniers temps&hellip; Je vais aller p&ecirc;cher un peu au clair de lune.<\/font><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Un petit sound&amp;games un peu sp&eacute;cial, autour de mon boulot ces derniers temps. &nbsp; Cr&eacute;er un design, qu&#8217;est ce que c&#8217;est ? J&#8217;aime bien cette d&eacute;finition: &nbsp; &quot;Design consists of creating things for clients who may not know what they want, until they see what you&rsquo;ve done, then they know exactly what they want, but [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/423"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=423"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/423\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=423"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=423"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=423"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}