{"id":448,"date":"2006-10-05T18:24:00","date_gmt":"2006-10-05T18:24:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2006\/10\/la-prise-de-tte\/"},"modified":"2006-10-05T18:24:00","modified_gmt":"2006-10-05T18:24:00","slug":"la-prise-de-tte","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2006\/10\/la-prise-de-tte\/","title":{"rendered":"La prise de t&#234;te"},"content":{"rendered":"<p><font face=\"Arial\"><\/p>\n<blockquote>\n<p><em>I think it&#8217;s important to be careful with the whole game-to-movie thing because I think a lot of game designers have this Hollywood envy where they don&#8217;t believe they&#8217;ve made it unless their game has been turned into a movie.<\/em><\/p>\n<\/blockquote>\n<p>Cliffy B, lead game designer de Gear of War dans une interview chez <a target=\"_blank\" href=\"http:\/\/www.computerandvideogames.com\/article.php?id=147014\">CVG<\/a>. Je suis inquiet par la g&eacute;n&eacute;ration de game designer un poil plus vieille que lui et qui a toujours ce complexe du cin&eacute;ma, ce complexe d&#8217;inf&eacute;riorit&eacute; en terme d&#8217;&eacute;motions. Je l&#8217;ai eu aussi et puis maintenant avec le recul, absolument plus.<\/p>\n<p>C&#8217;est un d&eacute;bat passionn&eacute;, surtout pour les amoureux du cin&eacute;ma. Mais il se <a target=\"_blank\" href=\"http:\/\/www.overgame.com\/items\/1238_table-ronde-creer-en-france.html\">finit toujours pareil<\/a>: le jeu, les jeux ont autre chose que les autres m&eacute;diums n&#8217;ont pas&nbsp;et ne parler que d&#8217;&eacute;motions est assez ridicule en fin de compte. D&#8217;accord j&#8217;ai d&eacute;j&agrave; pleur&eacute; devant un jeu mais j&#8217;ai largement&nbsp;fait plus&nbsp;de crises de&nbsp;rire que j&#8217;en ris encore&#8230;XD<\/p>\n<p>Des fois&nbsp;j&#8217;ai l&#8217;impression que seuls les sentiments les plus tristes sont&#8230;&quot;nobles&quot; et dignes de perdurer.&nbsp; Ben non, la joie et le fun restent &eacute;galement, merde quoi. Et puis lorgner constamment sur le 7&egrave;me art&nbsp;est un peu un&nbsp;aveu d&#8217;impuissance face au d&eacute;fi qui est de cr&eacute;er des mondes, vivants et captivants. Cliffy B r&eacute;sume parfaitement la difficult&eacute; (et tout l&#8217;int&eacute;r&ecirc;t) du game dev:<\/p>\n<blockquote>\n<p><em>What you&#8217;re looking at (&agrave; propos des jeux)&nbsp;is the perfect balance between art and science. You have artist types &#8211; long hair, fashionable painters &#8211; working with nerdy programmers. Then you&#8217;re trying to appeal to a mainstream audience&#8230; <strong>you&#8217;re trying to be everything to everyone at the same time<\/strong>. You want to appeal to the person that&#8217;s been playing games for just a few years, as well as someone who&#8217;s been playing for 30 years. How do you make something that does that?<\/em><\/p>\n<\/blockquote>\n<p>Et comme dis monsieur Raynal, si on veut des histoires qui transportent, on a ce qu&#8217;il faut&#8230; Des films, des albums de musique, des livres, des BDs. So what&#8217;s the point ?<\/p>\n<p>Play.Enjoy.Share.Don&#8217;t think.<\/p>\n<p><\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think it&#8217;s important to be careful with the whole game-to-movie thing because I think a lot of game designers have this Hollywood envy where they don&#8217;t believe they&#8217;ve made it unless their game has been turned into a movie. Cliffy B, lead game designer de Gear of War dans une interview chez CVG. Je [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/448"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=448"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/448\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=448"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}