{"id":451,"date":"2006-10-09T13:47:00","date_gmt":"2006-10-09T13:47:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2006\/10\/le-devin\/"},"modified":"2006-10-09T13:47:00","modified_gmt":"2006-10-09T13:47:00","slug":"le-devin","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2006\/10\/le-devin\/","title":{"rendered":"Le devin"},"content":{"rendered":"<p><font face=\"Arial\"><\/p>\n<p>&nbsp;<\/p>\n<blockquote>\n<p><em>&quot;While they have satisfied until now the fantasies of twisted computer-nerd minds, they will soon blossom into a <strong>much richer array of fantasies<\/strong>.&quot;<\/em>&nbsp;<\/p>\n<p><em>&quot;As computer games become a mass market item, they will fall prey to the homogenizing forces of the mass market. <strong>The emphasis will not be on originality or creativity, but rather on adhering to the time-honored formulas<\/strong>.&quot;<\/em><\/p>\n<\/blockquote>\n<p>1982 Cris Crawford dans &quot;The Art of Computer Game Design&quot;.<\/p>\n<blockquote>\n<p><em>&quot;I believed that by this time we&#8217;d be seeing a wide range of entertainment software addressing a wide range of tastes. That has not happened; computer <strong>games now are completely unchanged in terms of their basic appeal<\/strong>. They are precisely the same fast-action shoot-em-ups or nerdy strategy games that we were dishing out 15 years ago.&quot;<\/em><\/p>\n<\/blockquote>\n<p>1997 Cris Crawford dans une interview.<\/p>\n<p>&nbsp;<\/p>\n<p>2007 ?&nbsp;&nbsp;Toujours la m&ecirc;me chose en HD-blur-normal-map-physic. Mais tout n&#8217;est pas perdu.<\/p>\n<blockquote>\n<p><em>&quot;Eventually, games will be recognized as a serious art form. The exploration of games as a serious art form will be restricted to a <strong>tiny fraction<\/strong> of the total activity. Most of the effort will always be more along the lines of <strong>pop-art<\/strong>. Yet <strong>this tiny group of games-artists<\/strong> <strong>will be responsible for creating the future classics of games, the games that endure<\/strong>.&quot;<\/em><\/p>\n<\/blockquote>\n<p>Il ya trois machines pour eux en ce moment: PC\/DS\/Wii.&nbsp; Ya t-il des games-artists ? En six ans de carri&egrave;re je peux dire qu&#8217;ils sont tr&egrave;s tr&egrave;s, trop&nbsp;peu&#8230; Les games-graphistes s&#8217;en branlent du game, les games-programmeurs sont nombreux &agrave; &ecirc;tre des nerds &agrave; la culture sur-grill&eacute;e voir au mauvais go&ucirc;t assez certains (pourquoi sont-ils si nombreux &agrave; coder avec de l&#8217;<a target=\"_blank\" href=\"http:\/\/en.wikipedia.org\/wiki\/Euro-Trance\">eurotrance<\/a> dans les oreilles ???) et les game audio designers n&#8217;existent <em>toujours<\/em> pas (chuis quand m&ecirc;me un putain d&#8217;ovni quand je discute avec mes confr&egrave;res de grosses boites, hihi). Les level designers sont des&nbsp;game designers&nbsp;frustr&eacute;s et les game designers, des r&eacute;alisateurs de films&nbsp;d&eacute;senchant&eacute;s.&nbsp;Comment d&egrave;s lors&nbsp;obtenir une &eacute;quipe cr&eacute;ative, talentueuse, partageant la m&ecirc;me vision et les m&ecirc;mes perspectives d&#8217;avenir capable <strike>de se sortir les doigts du cul pour pondre un proto qui owne<\/strike> d&#8217;&eacute;tonner&nbsp;?<\/p>\n<p>Cris le probl&egrave;me est l&agrave;: les games-artists, on les cherche encore&#8230; 30 ans, &ccedil;a commence &agrave; faire&nbsp;long quand m&ecirc;me.<\/p>\n<p><\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &quot;While they have satisfied until now the fantasies of twisted computer-nerd minds, they will soon blossom into a much richer array of fantasies.&quot;&nbsp; &quot;As computer games become a mass market item, they will fall prey to the homogenizing forces of the mass market. The emphasis will not be on originality or creativity, but rather [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/451"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=451"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/451\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=451"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}