{"id":534,"date":"2007-04-09T11:18:00","date_gmt":"2007-04-09T11:18:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2007\/04\/you-gotta-do-what\/"},"modified":"2007-04-09T11:18:00","modified_gmt":"2007-04-09T11:18:00","slug":"you-gotta-do-what","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2007\/04\/you-gotta-do-what\/","title":{"rendered":"You gotta do what?"},"content":{"rendered":"<p><font face=\"Arial\"><a target=\"_new\" atomicselection=\"true\" href=\"http:\/\/static.flickr.com\/206\/440048132_e08f058ffa.jpg\"><img loading=\"lazy\" height=\"299\" alt=\"Now Screeeeeeeam!!!\" width=\"450\" border=\"0\" src=\"http:\/\/static.flickr.com\/206\/440048132_e08f058ffa.jpg\" \/><\/a><br \/>\n<em>I gotta believe!!<\/em><\/p>\n<p>Je n&#8217;aurais jamais pens&eacute; que <strong>Parappa<\/strong> serait un de mes meilleurs <a target=\"_blank\" href=\"http:\/\/www.youtube.com\/watch?v=_IofAtnzCcQ&amp;mode=related&amp;search=\">souvenirs<\/a> sur Playstation. Jeu atypique, premier v&eacute;ritable jeu musical qui lan&ccedil;a la mode de ce genre de gameplay. L&#8217;autre jeu&nbsp;l&eacute;gendaire de Masaya s&#8217;appelle <a target=\"_blank\" href=\"http:\/\/video.google.com\/videoplay?docid=8115511848109971580\"><strong>Vib Ribbon<\/strong><\/a>, un jeu d&eacute;cal&eacute; qui consistait &agrave; passer des obstacles en rythme, synchro avec&nbsp;le CD&nbsp;de musique&nbsp;qu&#8217;on enfournait dans la station de jeu. G&eacute;nial.<\/p>\n<p>&nbsp;<\/p>\n<p>Alors quand je vois que Masaya Matsuura, game designer et musicien ainsi que big boss de NanaOn-Sha la boite qui a cr&eacute;&eacute; ce personnage ainsi que quelques autres jeux donne une <a target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=13380\">conf&eacute;rence<\/a>, je suis tout ou&iuml;e.<\/p>\n<p><em>&quot;The inspiration of music on game development and its advancement into the future.&quot;<\/em><\/p>\n<p>Tout un programme.<\/p>\n<blockquote>\n<p><em>&quot;Matsuura is still not happy with the state of game audio today, complaining that <strong>music in many games is simply background filler, and while the quality has improved it&#8217;s role &quot;is still like it is in movies.&quot;<\/strong> He mentioned that he had previously been quite negative about the cinematic aspirations of some modern games, but that now he feels that like everything, it can have a place.&quot;<\/em><\/p>\n<\/blockquote>\n<p>Tout pareil. Je crois profond&eacute;ment que l&#8217;aspiration cin&eacute;matique n&#8217;est pas la bonne route &agrave; prendre mais si &ccedil;a plait, c&#8217;est cool.<\/p>\n<blockquote>\n<p><em>&quot;Matsuura stated, &quot;<strong>In Japan, the industry is moving away from cinematic type games, and even the role of music has been changed.<\/strong>&quot;<\/em><\/p>\n<\/blockquote>\n<p>Je veux bien te croire mec, mais i&ccedil;i et aux US&nbsp;les gens&nbsp;ne bavent que sur Final Fantasy 48 moins 3puissance2&nbsp;font 39,&nbsp;qui dans le genre jeu japonais&nbsp;sans cin&eacute;matiques, n&#8217;est pas le meilleur exemple.<\/p>\n<blockquote>\n<p><em>&quot;While he noted that some people think games need the involvement of &quot;so called &#8216;cool&#8217; musicians&quot;, <strong>Matsuura vented his disgust at commercial music<\/strong>, stating that MTV &#8216;artists&#8217; seemed &quot;more interested in sexy dancing then actually playing instruments.&quot;<\/em><\/p>\n<\/blockquote>\n<p>La licence, c&#8217;est le MAL. Je ne veux pas jouer &agrave; un jeu, faire mes courses, mater un film, r&eacute;pondre au t&eacute;l&eacute;phone&nbsp;avec la m&ecirc;me putain de bande son (bonne ou pas n&#8217;est pas le sujet)&nbsp;from MTV ou M6 s&eacute;rieux !! Enfin apparemment &ccedil;a &agrave; l&#8217;air de fonctionner&#8230; Je me dis que fatalement au bout d&#8217;un certain temps, le contenu audio&nbsp;frais et introuvable ailleurs que dans tel jeu sera quelque chose qui vaudra de l&#8217;or.<\/p>\n<blockquote>\n<p><em>&quot;Matsuura complained that many soundtracks are created as an afterthought when a game is all but finished. In his opinion, &quot;real musicians&quot; can work on projects, but should also keep creating music for their own amusement, not just because they get paid.&quot;<\/em><\/p>\n<\/blockquote>\n<p>WORD.&nbsp;Il parle d&#8217;amusement dans la cr&eacute;ation&nbsp;musicale et de son importance&nbsp;mais qui s&#8217;amuse en faisant de l&#8217;orchestral &eacute;pique super s&eacute;rieux ? Pas grand monde&nbsp;et pourtant j&#8217;ai beau me tourner vers diff&eacute;rents genres de jeux, d&#8217;histoires, on a toujours ce truc g&eacute;n&eacute;rique avec des violons partout. Les compositeurs voient le jeu comme un tremplin vers l&#8217;hollywood, c&#8217;est &ccedil;a le probl&egrave;me. Et les game designers sont d&#8217;une mani&egrave;re g&eacute;n&eacute;rale, des quiches en culture musicale.<\/p>\n<blockquote>\n<p><em>&quot;Music is a mysterious thing &ndash; in our memory it clearly exists by itself, but in the outside world it never exists by itself, music has always existed with a strong link with things like people, places, parties, things like that &#8211; it exists only in a strong relationship with other things&quot;.<\/em><\/p>\n<\/blockquote>\n<p>C&#8217;est &eacute;trange parce que bien qu&#8217;assez d&#8217;accord sur le fond, aujourd&#8217;hui nous sommes dans une autre dimension: j&#8217;&eacute;coute ma musique dans mon coin, comme tout le monde. Je partage peu ma musique (enfin l&#8217;&eacute;coute parce que sinon, si)&nbsp;je partage peu la joie qui en&nbsp;d&eacute;coule avec d&#8217;autres. Et c&#8217;est pourtant un lien tr&egrave;s fort: tout les amateurs de funk que j&#8217;ai rencontr&eacute; me plaisent &eacute;norm&eacute;ment (et me manquent parfois m&ecirc;me). Il y a un truc unificateur -donc social-&nbsp;et universel&nbsp;tr&egrave;s puissant dans la musique.<\/p>\n<p>Il parle ensuite des principes primaires de partage, de la non-comp&eacute;tition des jeux musicaux entre enfants (gagner n&#8217;est pas le but) qui apporte pourtant, de la joie. Quelle est cette joie ? Simple, c&#8217;est le partage de r&egrave;gles et l&#8217;apprentissage de celles-&ccedil;i, en temps r&eacute;el (chanter une m&eacute;lodie, taper un rythme&nbsp;en appel\/r&eacute;ponse avec ses copains).<\/p>\n<blockquote>\n<p><em>&quot;Bringing it back to the topic of music in games, Matsuura wasn&#8217;t hopeful about machines creating music by themselves, as the quality would be low, and AI can&#8217;t understand emotional concepts.&quot;<\/em><\/p>\n<\/blockquote>\n<p>Il est clair que cela va &ecirc;tre possible un jour ou l&#8217;autre mais pour le moment, que du bof. Et si un type comme lui baignant dans la technologie audio&nbsp;la plus pouss&eacute;e (Japon, Sony tout &ccedil;a) n&#8217;est toujours pas convaincu, c&#8217;est qu&#8217;on est encore loin d&#8217;&ecirc;tre au ch&ocirc;mage nous les zicos (vazy le dual core, essaie de slapper muhahaha).<\/p>\n<p>La phrase choc de cette conf&eacute;rence:<\/p>\n<h4>\n<h4>&quot;<strong>the important thing with games<\/strong> is not to virtualise reality with visual effects, but to <strong>virtualise people&#8217;s fun experiences<\/strong>.&quot;&nbsp;<\/h4>\n<\/h4>\n<p><img alt=\"\" src=\"http:\/\/har0ld.free.fr\/myblog\/matsuura.jpg\" \/>&nbsp;<br \/>\n<em>&quot;T&#8217;as capt&eacute; petit scarab&eacute; ?&quot;<\/em><\/p>\n<p><\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I gotta believe!! Je n&#8217;aurais jamais pens&eacute; que Parappa serait un de mes meilleurs souvenirs sur Playstation. Jeu atypique, premier v&eacute;ritable jeu musical qui lan&ccedil;a la mode de ce genre de gameplay. L&#8217;autre jeu&nbsp;l&eacute;gendaire de Masaya s&#8217;appelle Vib Ribbon, un jeu d&eacute;cal&eacute; qui consistait &agrave; passer des obstacles en rythme, synchro avec&nbsp;le CD&nbsp;de musique&nbsp;qu&#8217;on enfournait [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/534"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=534"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/534\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=534"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=534"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}