{"id":556,"date":"2007-05-23T20:51:00","date_gmt":"2007-05-23T20:51:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2007\/05\/coup-cot\/"},"modified":"2007-05-23T20:51:00","modified_gmt":"2007-05-23T20:51:00","slug":"coup-cot","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2007\/05\/coup-cot\/","title":{"rendered":"coup-co&#251;t"},"content":{"rendered":"<p><font face=\"Arial\"><\/p>\n<blockquote>\n<p><em>What a joke. What embarrassment. There&#8217;s no way on a USD 20 million development project that you can break even on a game &#8211; not now in the cycle. <\/em><\/p>\n<p><em>Maybe in two years time when the installed base is high enough, but it&#8217;s an embarrassment at best. But <strong>all the publishers are doing it because it&#8217;s a copycat mentality<\/strong>.<\/em><\/p>\n<\/blockquote>\n<p><a target=\"_blank\" href=\"http:\/\/kotaku.com\/gaming\/pissing-contest\/high-production-costs-ego-tripping-result-of-copycat-mentality-260427.php\">Enerv&eacute;<\/a> le gars mais je suis plut&ocirc;t d&#8217;accord. Tout simplement parce que la pression devient ph&eacute;nom&eacute;nale,&nbsp;tout comme&nbsp;la latence intra-projet (trop de monde) et qu&#8217;au final les joueurs r&acirc;lent &agrave; juste titre&nbsp;que de plus en plus les jeux sont finis &agrave; la pisse,quand bien m&ecirc;me ils sont bons.<\/p>\n<p>N&#8217;en d&eacute;plaise &agrave; certains les jeux sont trop longs &agrave; faire, sont trop chers. C&#8217;est li&eacute;. Kevin Bruner de TelltaleGames qui vend ses jeux autour de&nbsp;10 euros par &eacute;pisodes de quelques heures:<\/p>\n<blockquote>\n<p><em>I&#8217;ve made a lot of traditional games, and <strong>I much prefer to work this way than spend two years making a game that comes out and if you screw something up, there&#8217;s no opportunity to fix it<\/strong> &#8211; you just move on and do something else.<\/em><\/p>\n<\/blockquote>\n<p>C&#8217;est traumatisant d&#8217;ailleurs. Savoir que dans les d&eacute;lais avec l&#8217;&eacute;quipe impartie il sera impossible de faire ce que tu as en t&ecirc;te putain, c&#8217;est rageant. Comme les jeux sont des logiciels complexes et &quot;exp&eacute;rimentaux&quot;&nbsp;il est tr&egrave;s facile de merder, c&#8217;est vrai aussi.<\/p>\n<p>S&eacute;quence vocabulaire, <strong>DLC: DownLoadable Content<\/strong>. Vous allez voir ce terme souvent. Valve maintient son <a target=\"_blank\" href=\"http:\/\/kotaku.com\/gaming\/as-the-valve-turns\/valve-keeps-dlc-free-262573.php\">DLC<\/a> gratuit&nbsp;pour ses jeux. Partant de l&#8217;id&eacute;e que <em>&quot;plus il y a de contenu, plus il y aura de gens pour acheter nos jeux&quot;<\/em> au contraire de l&#8217;id&eacute;e <em>&quot;ach&egrave;te mon jeu puis ach&egrave;te les fringues, puis ach&egrave;te&#8230;&quot;<\/em> Je suis d&#8217;accord sur l&#8217;id&eacute;e, en bon mec de l&#8217;Ouest parce qu&#8217;en Asie le micro-paiement est un business model qui fonctionne tr&egrave;s bien. Passera, passera pas ?<\/p>\n<p>Bon <a target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2007\/05\/18\/ubisoft-wants-ps3-price-cut-and-plans-euro-ps3-exclusive\/\">tout le monde<\/a> veut qu&#8217;elle baisse mais vu qu&#8217;elle co&ucirc;te &agrave; fabriquer&nbsp;200 $ de plus qu&#8217;au prix o&ugrave; elle est vendue et vu la sant&eacute; de son constructeur, mesdames messieurs arr&ecirc;tez un peu de vous toucher. C&#8217;est mort.<\/p>\n<p><img alt=\"\" src=\"http:\/\/har0ld.free.fr\/myblog\/biblefight.jpg\" \/> <br \/>\n<em>Vazy tend l&#8217;autre joue pour voir<\/em><\/p>\n<blockquote>\n<p><em><a target=\"_blank\" href=\"http:\/\/www.adultswim.com\/games\/biblefight\/\">Bible Fight<\/a> is a free web game on adultswim.com and part of their new strategy of offering original games for the masses to play when they should be working. Originally conceived as Sunday School meets Street Fighter 2, <strong>Bible Fight blends two of America&#8217;s favorite past times &#8211; religion and violence<\/strong> &#8211;<\/em><\/p>\n<\/blockquote>\n<p>lol, via <a target=\"_blank\" href=\"http:\/\/www.costik.com\/weblog\/2007\/05\/bible-fight.html\">Greg<\/a>.&nbsp;Je suppose qu&#8217;un <em>Islam Ultimate&nbsp;Massacre Instinct<\/em>&nbsp;ou un <em>Supa Torah Fighter IV<\/em>&nbsp;passerais mal&#8230;*ducks*<\/p>\n<p><\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What a joke. What embarrassment. There&#8217;s no way on a USD 20 million development project that you can break even on a game &#8211; not now in the cycle. Maybe in two years time when the installed base is high enough, but it&#8217;s an embarrassment at best. But all the publishers are doing it because [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/556"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=556"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/556\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=556"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=556"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=556"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}