{"id":702,"date":"2008-03-02T11:09:00","date_gmt":"2008-03-02T11:09:00","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2008\/03\/gdc-08\/"},"modified":"2008-03-02T11:09:00","modified_gmt":"2008-03-02T11:09:00","slug":"gdc-08","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2008\/03\/gdc-08\/","title":{"rendered":"GDC 08"},"content":{"rendered":"<p><font face=\"Arial\"><\/p>\n<p>Rien de neuf. C&#8217;est le r&eacute;sum&eacute; tr&egrave;s concis.<\/p>\n<p>Un peu plus d&eacute;taill&eacute;: 18 000 personnes, 25 conf&eacute;rences en m&ecirc;me temps chaque jour et chaque heure. Pas &eacute;vident &agrave; dig&eacute;rer. En plus de l&#8217;IGF qui a v&eacute;ritablement vol&eacute; la vedette cette ann&eacute;e (avec de belles tofs chez <a target=\"_blank\" href=\"http:\/\/www.wired.com\/gaming\/gamingreviews\/news\/2008\/02\/indie_games_2008\">Wired<\/a>), voil&agrave; quelques autres trucs marquants:<\/p>\n<p><img src=\"http:\/\/har0ld.free.fr\/myblog\/GGBS_boxArt.jpg\" alt=\"\" \/> <br \/>\n<em>Move your bootay.<\/p>\n<p><\/em>Un puzzle rythm game comme on dit, par <a target=\"_blank\" href=\"http:\/\/www.littleboygames.com\">LittleBoy games<\/a>. Test&eacute; chez <a target=\"_blank\" href=\"http:\/\/feeds.joystiq.com\/~r\/weblogsinc\/joystiq\/~3\/237301014\/\">Joy<\/a>, sort sur XBLA cette ann&eacute;e. Gros gros risque artistique dans ce monde nerdy, mais il faut de la diversit&eacute; aussi.<\/p>\n<p><img loading=\"lazy\" height=\"338\" width=\"450\" src=\"http:\/\/har0ld.free.fr\/myblog\/emotiv_helmet.jpg\" alt=\"\" \/><br \/>\n<em>Move your pensay.<\/em><\/p>\n<p>Oui c&#8217;est un <a target=\"_blank\" href=\"http:\/\/kotaku.com\/358459\/pc-psychic-controller-hits-this-year\">controleur psychique<\/a>. Tu penses et Mario saute. Commercialis&eacute; cette ann&eacute;e. C&#8217;est encore difficile &agrave; prendre en main mais &ccedil;a y est &ccedil;a arrive putain. J&#8217;me sens vieux.<\/p>\n<p><img loading=\"lazy\" height=\"372\" width=\"450\" src=\"http:\/\/har0ld.free.fr\/myblog\/ps3_gender.jpg\" alt=\"\" \/>&nbsp;<br \/>\n<em>Repr&eacute;sentation graphique genr&eacute;e du Playstation Network. Mmm. Okay. (la DS doit &ecirc;tre &agrave; 60-40 &agrave; titre de comparaison)<\/em><\/p>\n<p>Sony qui s&#8217;est sorti les doigts du cul pour proposer des <a target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2008\/02\/21\/gdc08-phyreengine-sonys-new-free-cross-platform-engine\/\">outils gratuits<\/a>, longtemps apr&egrave;s MS qui communique d&eacute;j&agrave; sur la <a target=\"_blank\" href=\"http:\/\/forums.xna.com\/thread\/46554.aspx\">mon&eacute;tisation des jeux amateurs<\/a> sur le Live (oui parce que comme souvent quand MS communique, on les ignore : c&#8217;est quand m&ecirc;me <strong>le premier constructeur de consoles de l&#8217;histoire qui permet &agrave; ses clients de d&eacute;velopper des jeux et de les commercialiser<\/strong> !!) mais plus rapidement que Nintendo qui si un jour doit mourir, ce sera pour incapacit&eacute; &agrave; s&#8217;ouvrir aux gens qui&nbsp; nourrissent leurs machines. Wiiware est toujours aussi flou, le online pareil&#8230; Heureusement qu&#8217;il y a la DS&#8230;<\/p>\n<p>En parlant de Nintendo, int&eacute;ressant de voir que Super Smash Bros Brawl a &eacute;t&eacute; d&eacute;velopp&eacute; par une &eacute;quipe d&#8217;ind&eacute;pendants chapeaut&eacute;e par les <a target=\"_blank\" href=\"http:\/\/en.wikipedia.org\/wiki\/HAL_Laboratories\">HAL Laboratories<\/a> (Kirby, Smash Bros et Pokemon). Un &ccedil;a explique les retards (synchronisation des &eacute;quipes) et deux &ccedil;a prouve que les &eacute;quipes de 200 personnes sur un jeu pendant deux ans, c&#8217;est <em>soooo last gen<\/em>.<\/p>\n<p>Crysis, <a target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=17530\">audio<\/a>:<\/p>\n<blockquote>\n<p><em>&quot;Crysis used 3,500 sound events, built from nearly 15,000 individual sound files, requiring over 30 gigs of uncompressed audio data, revealing that in the end about 1.7 gigs of the game DVD is audio.&quot;<\/em><\/p>\n<\/blockquote>\n<p>Ca donne une bonne id&eacute;e du volume. Pour le reste, ben c&#8217;est mon taf&#8230; J&#8217;attendais beaucoup de la <a target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=17578\">keynote de Masafumi Takada<\/a>, le sound designer, composer et fire prevention supervisor de Grasshopper, d&eacute;veloppeur de No More Heroes. Grasshopper je suis devenu fan absolu &agrave; la vue de ce trailer qui 4 ans plus tard fait toujours super mal, voil&agrave; ce que j&#8217;appelle une fusion audiovisuelle <em>kid&eacute;pouillesarace<\/em>:<\/p>\n<div><embed height=\"336\" width=\"420\" allowfullscreen=\"true\" allowscriptaccess=\"always\" type=\"application\/x-shockwave-flash\" src=\"http:\/\/www.dailymotion.com\/swf\/x1ygci&amp;v3=1&amp;related=1\"><\/embed><br \/>\n<b><a href=\"http:\/\/www.dailymotion.com\/video\/x1ygci_killer7-gc-tgs-2004_creation\">Killer7 GC &#8211; TGS (2004)<\/a><\/b><br \/>\n<i>Uploaded by <a href=\"http:\/\/www.dailymotion.com\/Summonight\">Summonight<\/a><\/i><\/div>\n<div>&nbsp;<\/div>\n<blockquote>\n<p><em>&quot;One notable audience member &#8212; Super Smash Bros. and Kirby creator Masahiro Sakurai, for whose latest game Takada remixed the Yoshi&#8217;s Story ending theme &#8212; asked why Takada had such eclectic taste in musical genre, to which Takada replied that <strong>he &quot;easily gets tired&quot; of the same thing over and over again<\/strong>.&quot;<\/em><\/p>\n<\/blockquote>\n<p>Et moi donc. C&#8217;est le cr&eacute;ateur de Parappa qui disait qu&#8217;il fallait qu&#8217;on arr&ecirc;te d&#8217;utiliser de la musique licenci&eacute;e en occident dans les jeux: pas parce qu&#8217;elle est mauvaise mais parce qu&#8217;elle n&#8217;a pas &eacute;t&eacute; con&ccedil;ue pour l&#8217;interaction. Tout simplement. H&acirc;te d&#8217;&eacute;couter la musique <a target=\"_blank\" href=\"&lt;div&gt;&lt;object width=&quot;420&quot; height=&quot;336&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http:\/\/www.dailymotion.com\/swf\/x1ygci&amp;v3=1&amp;related=1&quot;&gt;&lt;\/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;\/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;\/param&gt;&lt;embed src=&quot;http:\/\/www.dailymotion.com\/swf\/x1ygci&amp;v3=1&amp;related=1&quot; type=&quot;application\/x-shockwave-flash&quot; width=&quot;420&quot; height=&quot;336&quot; allowFullScreen=&quot;true&quot; allowScriptAccess=&quot;always&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;br \/&gt;&lt;b&gt;&lt;a href=&quot;http:\/\/www.dailymotion.com\/video\/x1ygci_killer7-gc-tgs-2004_creation&quot;&gt;Killer7 GC - TGS (2004)&lt;\/a&gt;&lt;\/b&gt;&lt;br \/&gt;&lt;i&gt;Uploaded by &lt;a href=&quot;http:\/\/www.dailymotion.com\/Summonight&quot;&gt;Summonight&lt;\/a&gt;&lt;\/i&gt;&lt;\/div&gt;\">g&eacute;n&eacute;r&eacute;e proc&eacute;duralement dans Spore<\/a>.<\/p>\n<blockquote>\n<p><em>&quot;It&#8217;s not creativity that stops us from reaching the next level. What we lack is the courage to back up our creativity with games that challenge something other than our reflexes.&quot;<\/em><\/p>\n<\/blockquote>\n<p>Clint de chez Ubi &agrave; la <a target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2008\/02\/23\/gdc08-six-things-to-take-from-game-developers-rant\/\">session traditionnelle de r&acirc;lage<\/a> de game devs. Manque de courage, manque de culture et d&#8217;ouverture. Entre d&eacute;veloppeurs on ne se rend m&ecirc;me pas compte &agrave; quel point on fonctionne en circuit ferm&eacute;. Enfin si et &ccedil;a fait peur. Alors on continue.<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/avantgame.blogspot.com\/\">Jane McGonigal<\/a> a le mot de la fin:<\/p>\n<blockquote>\n<p><em>&quot;We make the games, we have the knowledge, and we have the power. We can take what we&rsquo;ve learned by making games and apply it to reality, to make real life work more like a game &ndash; <strong>not make our games more realistic and lifelike, but make our real life more game like<\/strong> &ndash; so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.&quot;<\/em><\/p>\n<\/blockquote>\n<p>I&#8217;m fucking IN.<\/p>\n<p>En dehors de &ccedil;a, les discussions de fond du genre <em>&quot;dans quelle &eacute;tag&egrave;re&quot;. <\/em>Avec Raph Koster en <a target=\"_blank\" href=\"http:\/\/feeds.feedburner.com\/~r\/RaphsWebsite\/~3\/242293894\/\">botteur de fourmili&egrave;re<\/a> qui annonce que Flash est la nouvelle console de jeu. J&#8217;adore (c&#8217;est pas mal vrai, ya du faux aussi quand m&ecirc;me et puis c&#8217;est &agrave; nouveau UN constructeur). Mais <strong>la mort du support optique, le tout download, le l&eacute;ger pas en arri&egrave;re niveau qualit&eacute; graphique (2D en force !), les microtransactions et le tout gratuit, l&#8217;UGC (User Generated Content), la cr&eacute;ation proc&eacute;durale, l&#8217;agrandissement de la base de joueur et joueuse et la mixit&eacute; des comportements casual\/hardcore<\/strong> sont de vraies grandes tendances in&eacute;vitables aujourd&#8217;hui.<\/p>\n<p>Les Gears of Wars 2 et autres super productions n&#8217;ont qu&#8217;&agrave; bien se tenir&#8230;<\/p>\n<p><\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rien de neuf. C&#8217;est le r&eacute;sum&eacute; tr&egrave;s concis. Un peu plus d&eacute;taill&eacute;: 18 000 personnes, 25 conf&eacute;rences en m&ecirc;me temps chaque jour et chaque heure. Pas &eacute;vident &agrave; dig&eacute;rer. En plus de l&#8217;IGF qui a v&eacute;ritablement vol&eacute; la vedette cette ann&eacute;e (avec de belles tofs chez Wired), voil&agrave; quelques autres trucs marquants: Move your bootay. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/702"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=702"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/702\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=702"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}