{"id":868,"date":"2009-03-16T21:33:01","date_gmt":"2009-03-16T21:33:01","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2009\/03\/same-old-same-oh-wait\/"},"modified":"2009-03-16T21:33:01","modified_gmt":"2009-03-16T21:33:01","slug":"same-old-same-oh-wait","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2009\/03\/same-old-same-oh-wait\/","title":{"rendered":"same old same oh wait"},"content":{"rendered":"<p><font face=\"Arial\"> <\/p>\n<p>Resident Evil 5, seventh installment of the serie. Announced in 2005, released in 2009. Eurogamer review quote is interesting:<\/p>\n<blockquote>\n<p><em>&#8220;Possibly the most jarring initial impression is how little has changed in the core game mechanics. While the prospect of split-screen or co-op online play tantalises, there&#8217;s an inescapable feeling of deja vu and frustration as you play with an AI partner. To all intents and purposes, this looks and feels like a reskinned, high-def Resi 4, and what was hugely impressive back then often struggles to repeat the trick this far down the line.&#8221;<\/em><\/p>\n<\/blockquote>\n<p>The producer of the game said <a href=\"http:\/\/en.wikipedia.org\/wiki\/Resident_evil_5\" target=\"_blank\">it will be like RE 4<\/a>. So all this time for better graphics, new environments and same camera nightmare and bullshit.<\/p>\n<p>Great. What&#8217;s interesting is that improved graphics make people want to have improved gameplay too. But this is not the case. the so called next gen is just a way to keep game developers busy. But it doesn&#8217;t care about gamers, they&#8217;ll eventually eat that anyway (it&#8217;s inevitably better than the old).<\/p>\n<p>For me RE should only be a FPS if you want an improved experience over the old RE 4 style. Left4Dead took the crowd though.<\/p>\n<p>In other news, <a href=\"http:\/\/feeds.gawker.com\/~r\/kotaku\/full\/~3\/Jo73vsJutg0\/rock-band-gets-totally-funked-up\" target=\"_blank\">Rock Band gets totally -well a bit- funked up<\/a>, in any case I think that&#8217;s cool. Funk is the shit (remember that Black Hole Sun drum part you so love to play? That&#8217;s the One, that&#8217;s the funk man).<\/p>\n<p>Wanting to save the planet? <a href=\"http:\/\/www.saveearthgame.org\/\" target=\"_blank\">Do a game<\/a> (what better simulation could you have?), here are the <a href=\"http:\/\/www.saveearthgame.org\/src\/SaveEarthGame_ContestRules2009.pdf\" target=\"_blank\">rules<\/a>.<\/p>\n<p>&nbsp;<a href=\"http:\/\/feedproxy.google.com\/~r\/IndependentGaming\/~3\/ea4wI_Bg7Zg\/interview_flashbang_studios_bl.html\" target=\"_blank\">Flashbang guys interview<\/a> about their last game, Blush.<\/p>\n<p><img src=\"http:\/\/har0ld.free.fr\/myblog\/blush.jpg\"><br \/><em>Unity in action<\/em>.<em> Indie revolution?<\/em><\/p>\n<p><a href=\"http:\/\/www.altiz-studio.com\/Mike\/\" target=\"_blank\">Mike Inel<\/a> <a href=\"http:\/\/www.altiz-studio.com\/Mike\/?p=117\" target=\"_blank\">How<\/a> and <a href=\"http:\/\/www.altiz-studio.com\/Mike\/?p=118\" target=\"_blank\">Where<\/a> games are special, they have a deep and soothing feeling even if they are more of well polished prototypes than full games. I want more stuffs like this, it&#8217;s incredible how in term of visuals it&#8217;s always, always same old. Now that&#8217;s a bit more fresh.<\/p>\n<p><img src=\"http:\/\/farm4.static.flickr.com\/3644\/3346233924_472a91c176.jpg?v=0\"><br \/><em>Dreamy.<\/em> <\/p>\n<p><a href=\"http:\/\/2dboy.com\/\" target=\"_blank\">2D Boy<\/a> are making a post mortem of World of Goo in seven parts, here&#8217;s the <a href=\"http:\/\/2dboy.com\/2009\/03\/06\/the-world-of-goo-wasnt-built-in-a-day-part-1-of-7\/\" target=\"_blank\">first one<\/a> with the first version of the game, after a week of work. It was in 2006. If you have WoG -I bet you do-, you can now feel the work needed. This post mortem is pure gold.<\/p>\n<p><img src=\"http:\/\/har0ld.free.fr\/myblog\/pulse_art.jpg\"><br \/><em>Mad props for the polishing of this 48 hours game<\/em>.<\/p>\n<p>Pulse, the dutch global game jam winner is going to be produced! The original concept is <a href=\"http:\/\/globalgamejam.org\/sites\/default\/files\/user\/Team%204lfa\/Pulse.rar\" target=\"_blank\">here<\/a>, try it it&#8217;s great.<\/p>\n<p>Unreal Engine 3 is used in every single AAA titles with some Gamebryo hits (Fallout 3), game engines are the core of the industry (Torque, Unity and of course homemade\/open source libs-based ones).<\/p>\n<p><a href=\"http:\/\/makeitbigingames.com\/\" target=\"_blank\">Jeff Tunnell<\/a> has started a new company called <a href=\"http:\/\/www.pushbuttonlabs.com\/\" target=\"_blank\">PushButtonLabs<\/a> and they&#8217;re releasing something really interesting: a game framework based on Flash to do games for a lot of machines. <a href=\"http:\/\/pushbuttonengine.com\/\" target=\"_blank\">PushButtonEngine<\/a> is here.<\/p>\n<p>I hate Flash when it&#8217;s not a stupid and simple video player. For the crappy IDE, all the loading in the world, bad audio compression no mouse scroll and lame cursor animation I just want Flash to die in a medieval way. BUT with an engine around, why not leave him alone? Could be useful. I&#8217;d like to see more competition in this way.<\/p>\n<p>But the trend of the super busy browser handling gazillions of javascript and 3D plugins is starting to get annoying: it doesn&#8217;t use well the raw power of cpus\/gpus. You could say Windows did that too (compared to closed architectures) but web is getting things worst: if I load five services say FB\/Digg\/Gmail\/Blurst\/Flickr, the browsing experience gets awful, no matter what the browser is. What is all this process power I have that can&#8217;t be used? Something is wrong.<\/p>\n<p>Next time I&#8217;ll talk about Asus. Once again.<\/p>\n<p><\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil 5, seventh installment of the serie. Announced in 2005, released in 2009. Eurogamer review quote is interesting: &#8220;Possibly the most jarring initial impression is how little has changed in the core game mechanics. While the prospect of split-screen or co-op online play tantalises, there&#8217;s an inescapable feeling of deja vu and frustration as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/868"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=868"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/868\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=868"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}