{"id":878,"date":"2009-03-28T13:03:55","date_gmt":"2009-03-28T13:03:55","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2009\/03\/gdc-09-2\/"},"modified":"2009-03-28T13:03:55","modified_gmt":"2009-03-28T13:03:55","slug":"gdc-09-2","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2009\/03\/gdc-09-2\/","title":{"rendered":"GDC 09 #2"},"content":{"rendered":"<p><font face=\"Arial\">   <\/p>\n<p>It\u2019s like OnLive makes people angry. Of course it\u2019s kinda revolutionary. Let\u2019s look at arguments. Like <a href=\"http:\/\/dubiousquality.blogspot.com\/2009\/03\/onlive.html\">this one<\/a>:<\/p>\n<blockquote>\n<p><em>\u201cLet&#8217;s say tens of thousands of people sign up for the launch of Run, Shoot, Kill, Repeat 10. That&#8217;s the sole reason they&#8217;ve signed up for the service, and it&#8217;s their first impression. They, like a ton of other people, want to play the game the first second it&#8217;s available. Good luck managing that demand spike without having crap performance and pissing everyone off.\u201d<\/em><\/p>\n<\/blockquote>\n<p>You guys remember the launch of Steam? Ask Valve people how many players were puking on the service when it launched. It was in 2003 <strong>after being revealed at the GDC 02<\/strong> and digital distribution was exactly at the same point that cloud computing is today: something nobody is arguing against that it is the future and yet nobody is doing it. <\/p>\n<p>Now Steam has 20M+ user accounts and they\u2019re the big fucking beast, the leader of the games digital distribution that everyone is trying to compete. I think OnLive is ready to take the risk to piss off users on day one. No problem.<\/p>\n<p>Second argument I <a href=\"http:\/\/gamasutra.com\/blogs\/DaleBeermann\/20090327\/999\/Games_as_a_Service_Why_Im_Skeptical_of_OnLive.php\">read a lot<\/a>:<\/p>\n<blockquote>\n<p><em>\u201cThe problem is in the nature of the task.&#160; Games are inherently compute intensive.&#160; There&#8217;s a reason that you need a behemoth of a machine to run Crysis.          <br \/>For a service of this kind to make any money, you need to be able to support tens of thousands of users at the same time.&#160; Halo 3, for example, has <\/em><a href=\"http:\/\/www.bungie.net\/Projects\/Halo3\/default.aspx\"><em>80k users online<\/em><\/a><em> as I write this.&#160; Granted, this is across the entire world, but the hardware to support the&#160; simulation, rendering and video compression for each of those games would be staggering.\u201d<\/em><\/p>\n<\/blockquote>\n<p>Who said it would only be Crysis and \u00fcber heavy demanding games that people are going to play? What about a game like GRID running on a little 8.9\u201d netbook screen? It sure demands a lot less power than on a 24\u201d. Who said people are going to play games which need extreme reactivity? World of Goo can be played with a big latency I guess. If I look at my software synthesizers, \u201creal time latency\u201d \u2013below 5ms- is not needed for a lot of things (even if for some like drums it\u2019s mandatory). SF IV is running smoothly online and frankly I\u2019m impressed. A few years ago it was still a dream plagged with issues.<\/p>\n<p>I think people are a bit jealous :) Of course publishers have already signed up otherwise they\u2019re really going to die: developers could push their game on the service without worrying about publishers, exclusivity shit deals. <strong>Noby Noby Boy and Flower would totally benefit from a service like this (remember the spectator value)<\/strong>. Instead of that, they\u2019re stuck on a platform and nobody cares about them despite the fact that they\u2019re really cool games. Go OnLive, go. And make room for game developers, they\u2019re going to make you successful.<\/p>\n<p>I\u2019ll do a third post on GDC about ease of development and social responsability.<\/p>\n<p>Last week was my first time with Madworld on Wii. Disturbing, assumed and viciously joyful.<\/p>\n<p><img src=\"http:\/\/har0ld.free.fr\/myblog\/madworld_jump.jpg\" \/>&#160; <br \/><em>COME HEEERE<\/em><\/p>\n<p> <\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s like OnLive makes people angry. Of course it\u2019s kinda revolutionary. Let\u2019s look at arguments. Like this one: \u201cLet&#8217;s say tens of thousands of people sign up for the launch of Run, Shoot, Kill, Repeat 10. That&#8217;s the sole reason they&#8217;ve signed up for the service, and it&#8217;s their first impression. They, like a ton [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/878"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=878"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/878\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=878"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=878"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=878"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}