{"id":937,"date":"2009-10-23T20:10:10","date_gmt":"2009-10-23T20:10:10","guid":{"rendered":"http:\/\/chocobeam.me\/playground\/2009\/10\/world-settings\/"},"modified":"2009-10-23T20:10:10","modified_gmt":"2009-10-23T20:10:10","slug":"world-settings","status":"publish","type":"post","link":"http:\/\/har0ld.com\/playground\/2009\/10\/world-settings\/","title":{"rendered":"World Settings"},"content":{"rendered":"<p><font face=\"Arial\">   <\/p>\n<p>That\u2019s what basically stories to games are.<\/p>\n<p>At the GDC 08, Ken Levine creative director on Bioshock <a href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=17531\" target=\"_blank\">told the audience<\/a> something that would not please everyone:<\/p>\n<blockquote>\n<p><em>\u201cThe bad news for storytellers is that nobody cares about your stupid story\u201d<\/em><\/p>\n<\/blockquote>\n<p>It\u2019s still a point that hurts a lot of people but it\u2019s totally true, even if we see a lot of game to movie conversions. It\u2019s not for their stupid stories, it\u2019s for the money. Because without interaction, Doom or <a href=\"http:\/\/en.wikipedia.org\/wiki\/DOA:_Dead_or_Alive\" target=\"_blank\">Dead or Alive<\/a> are just awful, plain bad stories.<\/p>\n<p>In Edge\u2019s <a href=\"http:\/\/www.edge-online.com\/magazine\/death-of-the-author?page=0%2C1\" target=\"_blank\">Death Of The Author article<\/a> Clint Hocking sums it up pretty well when comparing storytelling in games and other medias:<\/p>\n<blockquote>\n<p><em>\u201c[..] I\u2019d rather play a game and then read a book than play a game with a story that isn\u2019t as good as a book \u2013 particularly when it\u2019s wrecked by the difference between what I\u2019m doing and what I\u2019m told is actually happening. I\u2019d rather have two distinct experiences than one that feels like a bastard child.\u201d<\/em><\/p>\n<\/blockquote>\n<p>Storytelling is as old as the humanity. It works well on linear medias (books movies comics, thousand years of polishing) and doesn\u2019t with non-linear medias such as games.<\/p>\n<p>So is it really important in the interactive media?<\/p>\n<p>I think that it\u2019s not. Games stories are good for one thing: setting up the world.<\/p>\n<p><a title=\"Star Wars band\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/4037130025\/\"><img border=\"0\" alt=\"Star Wars band\" src=\"http:\/\/farm3.static.flickr.com\/2472\/4037130025_d9c378aa46.jpg\" \/><\/a>       <br \/><em>SW theme + live setting: massive WIN. Of course Vader is on bass.<\/em><\/p>\n<p>I asked myself why Monkey Island or Grim Fandango was so much good memories despite the fact of being adventure games, heavily storytelling focused. It\u2019s not because of their stories, it\u2019s because of their themes and world settings. Look at the story of Monkey Island:<\/p>\n<blockquote>\n<p><em>\u201cThe game starts off with the main character Guybrush Threepwood stating &quot;I want to be a pirate!&quot; To do so, he must prove himself to three old pirate captains. During the perilous pirate trials, he meets the beautiful governor Elaine Marley, with whom he falls in love, unaware that the ghost pirate LeChuck also has his eyes on her. When Elaine is kidnapped, Guybrush procures crew and ship to track LeChuck down, defeat him and rescue his love\u201d<\/em><\/p>\n<\/blockquote>\n<p>It\u2019s sort of a super cheap story you encountered in other medias millions of time. This is not really what stayed in my mind after playing it. What stays is the setting of evolving between Caribbean islands day and night. What stays is the humorous overall setting. What stays is hanging around doing my thing and trying to solve puzzles in this crazy world, mix of old golden age of piracy and contemporary US culture. <\/p>\n<p>Same for Grim Fandango. But crazier.<\/p>\n<p>And I really feel that a lot of games with <em>\u201cstories\u201d<\/em> are just appealing to people the same way those two games did on me. The fantasy setting of WoW appeals to people, the social interaction appeals to people. The story comes at the end. It could almost been removed (though hardcore people read all that quests shit), it\u2019s not crucial to the quality of the game.<\/p>\n<p>The Fantasy setting is strong because it relies on the roots of storytelling:<\/p>\n<blockquote><\/blockquote>\n<blockquote>\n<p><em>\u201cFantasy games have one unique feature that has not yet been duplicated in other genres: they are approachable and easily understood by the player base. If you say a game is \u201cfantasy,\u201d then you know it\u2019s going to be roughly based on medieval technology, with some magic, probably some elves, and monsters to slay. This is because <strong>fantasy games are based on legends and fables that we\u2019ve been telling\/reading to our children for hundreds of years<\/strong>. Fantasy stories are part of our culture, and just about everyone has been exposed to them. Because of this, fantasy games are easily understood by the player base.\u201d<\/em><\/p>\n<\/blockquote>\n<p>That\u2019s why SF is a niche for nerds (don\u2019t take it personally, I prefer science to supernatural stuff in a medieval world). That\u2019s why Eve is Eve. I mean, empty (300,000 accounts compared to 11 millions in WoW).<\/p>\n<p>The same with Final Fantasy and japanese RPGs. Stupid and boring stories, outstanding and unique world settings (character design is a big part of it) that makes you want to dig and dive into it, thanks to the complex and deep RPG game system. Story is the cherry on the cake. And most of the time it stinks.<\/p>\n<p>Anyway the thing is, these world settings are terribly missing the point that we are FREE to have any world setting we want. The recent <a href=\"http:\/\/www.brutallegend.com\" target=\"_blank\">Brutal Legend<\/a> is a good example.<\/p>\n<p><a title=\"One Piece\" href=\"http:\/\/www.flickr.com\/photos\/18828270@N00\/4037129965\/\"><img border=\"0\" alt=\"One Piece\" src=\"http:\/\/farm3.static.flickr.com\/2612\/4037129965_4799082859.jpg\" \/><\/a>       <br \/><em>And believe me if you haven\u2019t read One Piece, this picture is pretty normal.<\/em><\/p>\n<p>I always think about mangas and animated movies as a crazy source of world settings. They always have something particular, a twist you didn\u2019t see anywhere. Just thinking about FLCL or Mind Game and I have sparkles in my eyes figuring out something playable in that sort of\u2026 Mmh, maybe they are too crazy.<\/p>\n<p>Instead we go the safe path providing classic, over-used settings trying to be as cool as the next action movie. Is that all we can do?<\/p>\n<p>I\u2019m sure it\u2019s not.<\/p>\n<p> <\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>That\u2019s what basically stories to games are. At the GDC 08, Ken Levine creative director on Bioshock told the audience something that would not please everyone: \u201cThe bad news for storytellers is that nobody cares about your stupid story\u201d It\u2019s still a point that hurts a lot of people but it\u2019s totally true, even if [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/937"}],"collection":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/comments?post=937"}],"version-history":[{"count":0,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/posts\/937\/revisions"}],"wp:attachment":[{"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/media?parent=937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/categories?post=937"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/har0ld.com\/playground\/wp-json\/wp\/v2\/tags?post=937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}