I’m watching a couple of recent games on YouTube. There’s a lot of resource with walkthrough in good quality.
I can’t believe Uncharted 2 won 10 awards at the DICE thing. I totally respect the amount of work and polishing (but hey, it’s a sequel) and I think that Naughty Dog is a great company.
But ten awards and catch phrases like this:
“A new milestone has been reached in the videogame history.”
No. I’m sure Naughty Dog developers would not agree on that kind of claim either.
The game is well done, how it’s edited is great, scripts are fun, voices are spot-on (definitely the thing that doesn’t work in Heavy Rain) but it’s a fucking Indiana Jones story (the heroes partner is not trustworthy? I didn’t see that coming at all!) with a Tomb Raider gameplay filled with classic dumb AI if I believe what I see. Cinematic are imposed every 5 or 15 minutes of gameplay. Actually it seems everywhere..
I mean come on!! There’s nothing about a milestone here, neither technically or artistically. Artistically if Uncharted 2 won everything, what is it going to be for No More Heroes 2 or Bayonetta? They are just going to be games of the century.
These are crazy. Of course they also are rather classic gameplay and limited too. But these are at least, pushing the artistic part so hard. Pushing aesthetics boundaries, pushing everything about the form to the point where something happens: you have to see Bayonetta snapping her fingers after kicking in the butt a giant monster, moving away from the sucker exploding behind her, in all her sexiness . Results a weird and amazing mix of power, humor and class, conveying an incredible sense of neatness. Like the shop with its beaten Morpheus and its jazz music. Awesome craziness, ultimate pop culture stew. That’s the power of the form in computer games: We. Are. Free. To. Do. Whatever. We. Want.
Uncharted 2 is just doing the opposite. Looking at the past (movies), being predictable, boring. All the time. In No More Heroes 2 you start by fighting a hip-hop assassin with a shapeshifting boombox.
Anyway, then I realized what these games are: they are single player experiences aimed to multiple viewers. Watching people playing a shoot’em up, a fighting game, a fps or non-action games is no fun –unless you know what the experience is as a gamer-because all the experience relies in having the controls in your hands, it relies in the pleasure of multiple inputs/feedback at the same time: jump/crouch while reloading your gun and checking the map and your mates is not shareable. Getting ready to unleash your combo to finish an opponent after a counter attack is not shareable. It’s pure game joy and you can’t display, watch that.
Hanging around in a beautiful forest or walking on a wall with lava down the street is. You can play that and have people watch it and enjoy it, instantly. Like I do watching Bayonetta and Uncharted on YouTube. Except that the first one is hypnotic when the second is making me yawn like a 90s action movie.
These games are more like puzzle-less adventure games. Boosted with shaders and sound fxs. 3D point&click, without the Gilbert/Schaffer touch (the “Simpsons view” of games) though.
That’s why despite being pretty light on new gameplay features, they have success. You can enjoy them with people around.