Second week. I have now seen, dealt with so many dysfunctional shit that it’s a miracle that I’m not sick. The transition is always weird because I always think that it’s going to be easier than it is. That I’ll jump on my stand-up home studio and go back to my music but it’s grey, the vibe is definitely not the same in December in Paris and finishing tracks made in sunny LA… It’s not easy.
Finally, I’m soon going to port my game prototype to Unity 4 with full, official, FMOD integration. Thank god the devs made it happened in September, I was waiting for it for the past three years, hacking Unity 3.5 and crying. This is why people don’t code, too many moronic things to deal with.
I hope it will work technically. Then I’ll be able to have a bit more fun building up mechanics and less anxiety (is my tool chain dead?).
I also successfully pitched a game to the great Baratunde Thurston, so much work to do though and we’re both super busy. But that game
could will have a huge impact. So excited to use all the knowledge I have to make great stuff. Every time I watch some game design guru or TED talk about how to design best, I’m totally green-lit in my approaches and that makes me even more determined.
I’m now searching for a can-pay-the-rent job in L.A. so if you have something for a good looking immigrant, please, please, please email the fuck out of my email address.
"Nothing in the world can take the place of persistence.
Talent will not; nothing is more common than unsuccessful people with talent.
Genius will not; unrewarded genius is almost a proverb.
Education alone will not; the world is full of educated derelicts.
Persistence and determination alone are omnipotent."
It’s just started.