Ouch, comments.
So what would you do: release a game on PC, deal with multiple hardware but getting more money while being able to patch whenever you want for free or release a game on console, deal with one hardware, getting less money while paying to patch and release?
The answer always has been release on PC and keep the IP but as pointed out recently, developers don’t listen, don’t want to listen whatever. How many people saying “I don’t have a console but I have a computer and I’d gladly pay for this game please?”. I’m not the only one reading that all the time and it’s not new. When I read that “XBLA was THE place to be in 2008 because yay Braid” I’m like no, you wanted to think that but a lot was going on at that time and the iPhone was as much of a place to be as Steam and the PC were. Jon Blow himself wasn’t hiding the problems with XBLA so there’s no excuse, only choices.
But developers don’t give a fuck. Releasing a game on console is like the supreme achievement. Releasing a game that people love is, the platform’s coolness is so irrelevant to me. Phil stated it:
It’s made to be played with a controller, on a couch, on a Saturday morning. To me, that matters; that’s part of the medium.
So here’s the thing, you don’t tell me how to play your game. If I want to play it in my bed on a laptop this is none of your business and your game will not fucking change, dammit. Stop this nazi-signer you’re-holding-it-wrong Jobs like bullshit.
I would not be surprised if this corrupted saved game bug was easy to fix on PC if existing at all (the save system on consoles is a nightmare of complexity).
So remember young game developer: Release on PC and keep the IP.