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Audio&Games

And I threw the candies on the ground

I don’t particularly like candies and never did so right from the start, I’m not that much into this game everybody was talking about yesterday.

Second, grind. Grind. Grind. “but wait, it gets better!” NO SHIT. Your insatiable brain and the effortless action of waiting and clicking a box make it OK, I guess. I don’t have an insatiable appetite for meaningless rewards you get with no skills. I don’t like starting all over in games but I don’t like either when there’s pretty much nothing to do.

Third the traditional, heroic fantasy quest with goblins and dragons. Please kill me. I still have the tab open but I’ll probably not play this game anymore. How come you get excited with that, I don’t know.

I don’t get how game designers and game journalists don’t see how a grinding fest with themes that are aimed at the same sugar-addicted, roleplaying culture can be just that, and nothing else. Looking at my Twitter feed it looked like this game was like the new MinecraftTA6 or some shit.

And what about this game culture where you either praise something or you quietly shut up because Game Intelligentsia Police? How can we move forward?

In other news like I said earlier this year we’ll see weird successes you don’t even understand how it happened, like Starbound getting $1 million in pre-order or Monaco breaking even before launch. Let that sink in.

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