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Audio&Games

Cave in cave out

Playing The Cave. It’s cool and terrible at the same time. I like the concept, Ron is always good at telling stories and creating characters. But for the rest…

I don’t understand how moving characters can feel so meh when it’s the main thing you do. Their animation is weird, something feels like they run at 15 fps when water effects are sumptuous and feel like they’re real. It’s the biggest problem with a lot of games today: look good if not fantastic, feel not so good. Shader effects are top notch but basic movements are generic.

There’s a lot of going up and down. A lot. I can tell that designers worked hard to minimize this aspect through levels but it still feels really tedious sometimes.

Where I thought it would be kind of charming is with audio and it wasn’t. Just exactly what I pointed out, it’s technically clean but nothing really matters or stays in your mind, things fade in fade out in the background, no theme or mini melody you can sing under the shower, everything is about voice over. It feels cold, which kind of works with the title The Cave but hell I don’t know, it’s just not satisfying to me. The experience is missing something in the sound department. It could be so much cooler.

I don’t know if game developers realize that a lot of people are waiting for sales because plenty of games are kinda cool but are also kinda not clean cut enough to be bought at full prize. Even if I know that The Cave is still a pretty big game that required a lot of work and people involved. Making games is also pretty ungrateful.

Might replay in a year for another run. Next, Antichamber.

One reply on “Cave in cave out”

Yep. Disappointing. I was expecting so much more. I really feel like people in charge of producing games have no clue whta’s the market could be.
I was expecting an adventure!

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