If you have a loot-oriented multiplayer online game, it’s little use having an in-depth story or environmental story telling because the majority of players are just going to be “could you hurry the hell up so we can get to the end boss and the loot drop!?”
it seems obvious, isn’t it? A decision needed to be made right there. It seems like big game companies executives still don’t get that gameplay is everything, and always will. And that top-down design, on massive games like Anthem, is a no-no.
On the other hand, EA has Apex Legends. All about gameplay and, for some reason, is really successful.
If Bioware closes soon, we’ll know why.
So much waste. It’s just sad.