I played Elden Ring on a PS5 this year. I played some Noita on my laptop. And then I stopped caring completely.
Too many things are not right in games.
Games are labor
Maybe you don’t work enough in your life but I do and I don’t want to do it again “for fun”. Fuck that. I don’t want to gather shit, I don’t want to level up, I don’t want to go there do that, go back there, being told what to do, go there collect that. Enough of this. The wandering in digital worlds sure, I’ve done that for decades. I’m wandering in books and cult movies these days.
The business model of games has lost its mind
Everything is about crafting abuse that can’t be seen. It is lucrative as hell, but the peer-pressure induced culture destined to make you buy more and more and more, and bet more and more and more is not right. And never will. I know, it’s everywhere now. It kind of got really efficient and scalable thanks to games. Remember how cute gamification looked in 2010 and now you can’t go grab a taco without an app, a leaderboard and some utterly meaningless “quest” to go after to collect “points”? It’s horrendously dehumanizing.
Game developers
Seeing many, many game developers that I respected and trusted come out as manipulators and abusive folks in the past few years, has been sobering. I’ve also had the most unprofessional interviews ever with game studios, by far. Again, really sobering.
The graphic treadmill
Today we have games in Real Time Ray Tracing in 4K with 1995 pathfinding. It is so jarring. Insanely realistic lighting with game states that we had when the PS2 was hot, is nonsense. It feels like nothing progressed, really. Shaders better than ever simulating clothes, hair, flames, wind, shadows all over the screen but the NPCs still can’t hear me drop from 30 feet right behind them. It’s nonsense.
The graphic treadmill is insanity and a 13 year old boy thirst trap.
The aimlessness of game design
The discipline is way too often about “me too, I can make a [trendy game design based off 90s nostalgia]”. Very few explorations. Insanely low progress in themes and worlds. For a profession that combines all other entertainment it’s quite amazing how generic games feel, consistently.
I understand! Making games and making a living off of games is extremely hard so in any design decision you tend to go for the most sound and secure approach: a first person shooter with zombies, for instance.
The issue is that game design has been doing this for twenty years on a loop, now. That’s half of video games’ existence. That’s a problem.
So yeah, time for me to go on a sabbatical about this entire thing.