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Audio&Games

Some questions (and answers)

Which makes me think:

– Why everybody’s doing an iOS game or trying to, despite so many warnings about walled garden and platform power?

– Same question with Facebook and how G+ would be different?

– Why HTML5 still fucking sucks so much? It’s never going to be enough is it?

– Why when big indie names are going exclusive on a platform, nobody says that it’s wrong? How come a risky project would do better on ONE platform, let alone when that one is not the most used out there? I think both TGC’s Journey and Sound Shapes would kill it on “the Internet” so much more.

– Why nobody talks about the fact that “the Internet” is happening on computers which more often than not, run Windows? Is it that bad to aim at the biggest “Internet” platform when making a game is such a hard task or should we always say that we’re making a game for Steam?

– Why simple distribution schemes like Tricky Truck or Minecraft are not embraced?

– Why people forget about how ID and Epic made their fortune, selling disks through mail orders and how it’s even easier to distribute games today? Yes, indies could live without “the Internet”. They did, by making different games because carbon copies of SMB3 weren’t good enough.

– Why indie games are more often than not personal remakes of classics?

– Why so many indie games feel like developers just want to cash out with ads over a simple physics-based gimmick?

 

I think I will conclude like Tarn from Dwarf Fortress fame:

“The problem isn’t with indies or platforms so much as it’s with society.”

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