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Me Myself&I

Patchwork

Releasing some music always feels like being naked while presenting some architecture project to a group of people.

The workflow in my mind looks like this:

“Good…Mmh ok so there’s a conflict of sound at this moment, what should I do, lower this synthesizer volume or cut through frequencies with the EQ or lower the cycle of that operator? Let’s try and then apply the master compressor to see if it works… Almost… Now if I just get enough of reverb feedback at this moment, that should add to the consistency in the background… Right, so that grooves but because the HPF adds a lot of overhead on this track, I’m going to lower it at the same time… Nice curve, be smooth, less than -4 dB.. OK! Now rewind and PLAY”

Repeat. And that is just the mixing stage, but the point is that I really feel building something, creating it with plans, expectations, failures, progress and some sort of deadline… Daniel Cook did an amazing blog post about visualizing the creative process and it fascinates me how well it defines design, could it be music or a game or even your own way of skateboarding. The creative process is the same. It’s probably the same for a lot of people. Even you.

Anyhoo, here’s the last track:

Patchwork by Harold

I wish it was used in some demoscene stuff… Enough, let’s play some bass.