Categories
Audio&Games

Platform exclusivity

Imagine if Sword & Sworcery EP had been out on Windows Linux Mac. Yes, no fancy number 3 in the charts –charts and grades… I think we could live without them- but the same amount of buzz on Twitter and at least, EVERYBODY would have been able to buy it and play it.

I realize that there’s this idea that the gameplay needs a specific device. But as we’re seeing more and more because we have a lot of ways to control a game available on multiple platforms –joystick, gamepad, mouse, touchpad, touchscreen, stylus, keyboard, remote, nothing- the idea doesn’t really hold up.


Magical experience that I could get on my laptop, on my couch.

I don’t really believe in the “unique experience” of a device. I played Braid on the 360 and on my laptop, it wasn’t different. The mechanics, the ambiance are still here and working. Same with Everyday Shooter. I think that you should be able to play a game using whatever you want to control it, at some extent. I don’t like the “put your finger on the screen” in a game that really doesn’t need this to be enjoyable, like Sword & Sworcery EP. It’s just a matter of creating an artificial scarcity when software can be virtually available anywhere. The scarcity is that you need an iPad to play this game. It profits Apple and nobody else.

But back to the input in games. It’s a matter of personal preferences. Some people can’t play a fighting game without an arcade stick. Some play with the “insane” Reverse Mouse setting in first person shooters (the variety of configurations from people jumping with the thumb or with the pinky is remarkable). Some people are comfortable playing a driving game on the keyboard etc. I didn’t really like Crayon Physics with the mouse but with a Wacom it’s perfect, even more than with your finger on the iPhone. Same with World of Goo. I love playing shoot’em up on a keyboard and I’m really bad with a gamepad. It’s endless.

So why would developers absolutely try to make people believe that you need the “real” deal? There’s none. It isn’t a meaningful goal for most players to quote Daniel Cook again. It’s like music or movies, even if there’s a “perfect way” to enjoy them –the bigger the better?-, people listen to mp3s in noisy environments or some watch movies on their computers. But you know what? They’re happy. It’s not that I don’t want to push them to have a better experience but if it fits for them, if it fits their lives then I’m happy that they listen to my music in any circumstance, even at a funeral with shitty headphones.

In the case of games, devices are damn expensive. Comments about game exclusivity are telling these days. People are like “dude, I can play Street Fighter IV on my netbook, why couldn’t I play your 2D game on it too? I need to buy a useless 600$ tablet to do that? Seriously? Well no then”. Some people do everything on their laptop, it’s a really convenient device, it’s quite expensive. The next digital expense will probably be a newer laptop for them, not a device that is going to cost the same price just to play a few apps and show off to their friends how cool it is. And developers I know it’s hard but learn to say no to the hype, snobbery and the platform diktat. Sword & Sworcery EP is exactly in this case, Mashable interview:

Why iOS and not PC?

I go way back with Apple. After messing around with things on the Commodore 64, I really got into art and animation on the Mac Classic with Hypercard. When Jobs got things back into gear and they launched the iPod, I really dug it. I remember thinking, “this is the form factor and these are the designers to create the mobile video game console of the future.” When they launched the iPhone, I was in the video game industry doing PS3 type stuff, but I was conscious that the iPhone was “it” — a design that would last — and their high level approach to the App Store was a revelation compared to the licensing, publishing and distribution headaches on other platforms.

I don’t see where it’s a nightmare on PC. Geez, people are not even afraid to sign up for Minecraft or worse, pay obscure strangers for items on eBay. There is no business justification. It’s just a matter of personal nostalgia mixed with grabbing attention by releasing a game exclusively on the iPad. Further in the answer:

Personally, I don’t spend any entertainment time on desktop machines or laptops, and of course, the expectations are quite different on those platforms.

Personally, I know a lot of people spending their entire entertainment time on computers. Personally, I don’t know a lot of people owning an iPad. People are like “the iPad sold 15 million units in a year” but it’s nothing compared to the amount of other devices. Laptops are selling at about 250 million units a year. Developers need to not be dependent on one platform and yet everybody falls into this trap. If now Superbrothers can’t satisfy people asking for S&S EP to be released elsewhere because of their contracts with Apple, I think it’s hurting them. Developers need to be strong.

IF YOU ARE A GAME DEVELOPER YOU NEED TO READ THIS SHIT BELOW UNTIL YOUR NOSE BLEED. THEN PRINT p 53 ON YOUR FACE.

I get the bet of selling less at a higher price within a walled garden for an overhyped device. It doesn’t last long, usually.

Fuck elitism. I want games to spread out, not to be intellectual products for rich people. If a game absolutely needs a device to be playable then fine: golf games can be kind of Wii exclusive, I understand. But if it doesn’t and that you’re snubbing me with a point & click retro-nostalgia game at 5 bucks that would still work perfectly on my laptop experience-wise, I’m like no.

ps: nothing against this game at all –I hope it makes them rich, great AudioVisual design, indie game love etc-, it’s just that it’s in the news and a perfect example of how game developers don’t think long term and are driven too much by their nostalgia (platform, art-style, theme, game mechanics, retail-like business) rather than innovation. S&S EP is a great example of execution done well but I fear that it’s going to make other young game developers believe that there’s a future in exclusivity.

There isn’t son.

Categories
Me Myself&I

Twitter, 5 years and me

It seems like a decade. This service totally changed my life.

Debut

I don’t know how many French were signing up in early March 2007 but I was, after the famous SXSW that really showed up what Twitter was. I immediately tried it thinking that it was a great idea. Microblogging. Sweet.

It wasn’t to follow friends because even today Twitter isn’t popular in France –at all- so it wasn’t for that. It was for discovery. Hooking up with strangers that’s right. Maybe dating too of course. Whatever was going on.


Everything you do. Even that.

My first follower was Baratunde Thurston. Yes, it was incredibly powerful to see a BLACK MAN on the internet and nerdier than I was. Funny, witty,  in the transmedia-internet-geek world, I thought that was awesome. He had a few hundreds of followers and when he worked his ass off, live-tweeting Obama’s election and campaign it was magic. He’s now Director of Digital @TheOnion and has 74,887 followers… I can’t wait to meet him because it has to happen. So many times I wanted to write to him but was too afraid to lay down some stuff.


French people in Paris on a Saturday night.

I immediately wrote in English. For me it was not even a question –why would I tweet in French when no one understands it?- and I wanted to improve so much at it that I had the idea to bring some rhymes and for like a year and half I tweeted this way and geez, it made my brain stronger and my dictionary skills better despite weird, silly, corny tweets. Mind game.

Twittervision

Anyway I just loved the fact that I had some insight in very different lives across the world, here a geeky mom in St Louis, there a web developer in Czech Republic, UK, US, Sweden, Japan, Germany, Australia… In real time, not on an irc channel with nicknames but on the web, via sms with pictures and “real” names.

More and more it became a really neat source of information too. At first I didn’t want that too much being an avid user of rss but I couldn’t resist and see that I would see a tweet and then the same in the rss feed, later. Sean Bonner showed me how much Twitter is useful and relevant in the news realm.


I giggle every time.

I also tried to follow funny people because the 140 characters limit is great for that. What value can you add on a personal level if you’re not relaying news? Comedy. I stumbled upon Alison Agosti who had about 400 followers. I thought it was a bug when I saw more than 100K like a year later but she’s funny as hell and she has a vagina too so it’s totally normal :-)

But the big thing for me has been the #itstartedontwitter with my Verdell Wilson.

#itstartedontwitter
Only the beginning…

It’s also been an amazing tool to connect with indie game developers as the RT process just do that, making you discover someone else via someone you already follow: this is why the new RT ain’t worth shit, making the discovery process less transparent and more intrusive.

Because of the constant stream, the more I was following people –and usually Americans- the less I was caring about France and what’s going on here. I was realizing that like rss I could just jump to the information’s source. More fascinating global, less local circlejerk.

I also saw that Twitter was used a lot by black people in the US and that I was writing English better than 98% of them. That would sometimes make me angry but I would get over it, what else is there to do?

Now I think I’m hitting a wall with Twitter. Yes having friends partying in Austin while having a tsunami in Japan, wars and conflicts in the middle East is like watching a horror movie with a comedy and a documentary at the same time. It isn’t healthy even if as the TV, I’m hooked, reading and reading, trying not to miss a tweet which could ruin the story unfolding in front of my eyes… I mean I knew about upcoming riots in the Middle East weeks before they happened, thanks to Twitter. Twitter gives a sense that there’s no time zone at all but there is and I just can’t keep reading tweets in Paris after California is up because it’s like dozens of updates after each refresh. It’s exhausting.

Backend

On the dev part, I thought Twitter very clever to let people build clients and competing over innovation. Now they’re being like total dicks, blatantly stealing ideas (the Android client was quite unique but not really efficient, the last refresh is a copy/paste of Seesmic) and saying “don’t do anything else guys, we’re in charge thanks”. Not cool.

On the business part, I just don’t get why the Flickr/Pinboard business model (pay once forever or once a year) is so disregarded. What the fuck is wrong with getting real money and stop the ad bullshit? If power users are ready to pay a fee, you should let them: they will drive followers to do so. People made Twitter.

I never had a big thing for trending topics but these days there are like effing useless, full of scammers and fake accounts. I’m still amazed at this 4000+ RT of a fake Dave Chappelle account using the #prayforjapan, what the hell people. Or the all Charlie Sheen thing. Like a lot of things when there’s a crowd, we often all get so dumb.

So I wonder what the future of this service is going to be. Like the internet showed, clones are probably going to emerge, open sourced. Dave Winer is trying to do that with rss so that you can update everything including Twitter in real time with a feed.

 

Whatever happens now, it will never be the same. Thanks guys.

Categories
Me Myself&I

I’m serious

SNL-Zach

If we legalize all drugs, minorities –I mean, everybody but white people- would automatically get control of it (estimation for the US only for 2003: 321 billion $).

If it happens, the balance of power between the “West” and the rest of the world would change so dramatically that it can’t happen. For now.

Maybe even some region of the world would become much more attractive than Europe and the US. Mexico’s insane violence (2010, 15 273 people murdered) is pretty much all drug-related. Other than the annoyance of the high possibility of getting killed in the worst manner possible, I’m sure it’s a nice place to live.

I’m always amazed to see that cannabis for example was totally legal when the business was controlled by the English empire. It went illegal when India claimed its independence. It became illegal when Jamaica claimed its independence.

It became illegal in the US when Mexicans and black people were using it, changing dramatically the country in the early 1900s, working their ass off and inventing the cool that will spread out and be part of the US culture. White America  could stop the prohibition but just couldn’t take that “minorities” were and are happy with weed.

It’s illegal in France because hashish equals Arabs and that despite being a country open to so many things and ideas, France doesn’t want to accept its culture blend. Which also means sharing power (millions of euros market) with non-white people. And this nasty play about values and moral on how drugs are bad while alcohol is legal and globally, the leading cause of death for males aged 15-59… During that time the prison system is a profit-making industry (click on the number 1). I mean, it’s just sick man.

So in the end there’s no rational political behavior about drugs because it’s just a matter of losing huge power: could you imagine how strong would become South America if instead of smuggling cocaine to the US and Europe they were trading it to the richest, smartest white people in the world like they do since decades but this time without the BS? They could fucking rule the UN, Swiss banks and own the NASDAQ. Latinos ruling white institutions?

Yeah, it’s the worst nightmare ever for the current system. Hence the century old war on drugs. It needs to stop.

Categories
Audio&Games

Divided by GDC and 2011 trends

The industry is facing the biggest crisis I’ve seen since I’ve been involved making games. And more, there are giant conflicts and generation problems within the crowd of game developers. I don’t need to be in SFO to see it. For now it was quite always the same: games for consoles with teams of people doing crunch time.

Now it’s much more open. We know innovation comes from little team and that it’s the blood of our activity. We know this generation of consoles –as it was predicted back in 2004-2005- while creating a need for extra specialized people with great skills, killed thousands of jobs. There’s Minecraft. There’s Angry Birds. There’s Steam. Facebook. It’s almost overwhelming.

Themes that seemed to be big.

GDC 2011 Day 1 (2/28)
Game Developer Conference. Fuck you “Video Game”. Fuck you.

Gamification

I don’t care at the end.  It’s good and not good at the same time but users will see how they will feel about it. This debate is useless, people will go for it or might find at some point that will and motivation are stronger when not linked to superficial and kind of meaningless rewards.

Socialization

My problem with Facebook games for now is that they’re not really interesting –I’m trying MouseHunt, meh- and make people having boring jobs something that we, as game developers, enjoy because we can use all this time to make them click and share. Games always have been inherently social and for now, I haven’t seen a game I wanted to play on Facebook. Maybe it will change but with their recent moves about in-app games or how Facebook is getting greedy by being the biggest platform in the world, we’ll see. But for sure, numbers don’t lie and people are playing a lot (half of the 500+ million people on the network). CityVille seems to be much better than the last generation of games. The social network as a platform is definitely interesting and a huge trend.

Mobile AAAfication

Good news everyone! You’re going to experience unprecedented high technology mobile games! It’s not so good news for developers as the price of entry to make games for 3DS/NGP is going to be 2 to 3 times more expensive at the very least.  Gamers can expect a shitload of ports from this generation of consoles. Not so interesting.

This is where I don’t get the game developers fanboism who should be damn concerned about these cost problems, especially after seeing what this generation did to us. Guys, are you blind? 17 years studio dies, a game selling more than a million units with layoffs a few weeks later, hello?? I’m more and more amazed at the lack of maturity on the business side which is totally connected to what we do guys. Iwata had some really true words about generalist and craftsmanship gone away in the industry and the fact that so many people today are specialized makes them forget and not care about the general aspect of game development. That’s not a good trend and I think game developers are in denial on this subject.

Distortion of realitification

Walled garden. They smile at you, promise to make a room for you and then screw you and your work, most of the time. Ask SuperMeatBoy with MS. Ask developers working for Nintendo, Facebook or Apple. Trip Hawkins warned people about that and I still can’t believe how game developers just go for the “I always wanted to make my game on the last generation of machines from my favorite manufacturer of all time”. I am inclined to make games mostly for Windows not because “I love Microsoft and started with a PC in 1991” but because it seems to me, as a developer, that it’s where I can do whatever I want, distribute it and develop easily at about no cost. Nobody, no manufacturer, no hype machine matches that. I don’t care about the aspect of fragmentation –think Minecraft and stop thinking about making complicated things that are not going to work on graphic cards with pixel shaders 1.2-, ease of development, freedom of creation should be I don’t know, praised! But no. Let’s just let these platforms fuck us hard at some point or fill our lives with endless stress we don’t need. That’s how a REAL game developer does!

Despite really nice successes like The Sims, Half Life, Garry’s Mod, Dwarf Fortress, Bejeweled and so many others, people strike for this game that will outsell Mario and GTA combined so they become the next Miyamoto on the console of their dream. There’s a ridiculous distortion of reality. For a very few games using and in need of a specific platform, a lot should be done on computers, desktops or laptops or mobile. Being platform agnostic should be the default because you should focus on your game and people playing it, FIRST. That’s still too rare. Fuck.

Indiefication

On the good side, a lot of great, polished games. More than ever and it’s awesome. But the dark side is coming now, which is elitism. Indie has never been for me just a way to describe people who are making games professionally without publishers. Nothing more or less. But of course now it’s a 1337 Club where if you haven’t been coding since the age of 4 while drinking beer or doing design from a trailer park well you’re just not indie at all. That’s not great for the community of people making games and I’m starting to see some strange tensions.

Hollywoodification

Awards, red carpet etc It’s good to see games getting media attention and all but it’s just a way for the traditional AAA business to show off its voice-over actors and receive awards so that people can forget about quality of life issues, crunching for weeks to release a game of the year. Guys remember: everybody in the industry knows who Notch is, what he looks like and that he made Minecraft. The team behind Red Dead Redemption? Nobody knows who the fuck you are. For the same amount of work, I’d rather be Notch any day.