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Audio&Games

Northern High

Growth, in an extremely fast-paced market doesn’t mean squat because it also means that you can shrink very fast. “You’ve been Zynga’d”.

Rovio or Mojang don’t have sluggish growth rates, King and Supercell have mutant-like growth rates. Getting 4,450 times bigger in three years for Supercell is not the norm, nor will it become the norm. In the case of King everything is tied up to one, simple game. Context is everything.

Meanwhile Mojang is making over a quarter of billion dollars a year, is independent and doesn’t have to answer anyone, has a game that has more impact on culture and society than all of the Candy Bird Saga combined. God it’s beautiful.

Nordic game studios have been trouncing Europe gamedev scene for almost a decade now. Highly skilled people in design and programming, no sun 8 months a year and you have everything to make great games.

Sluggish growth rates. Your mom is sluggish you insane greedy Wall Street bastards.

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