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Audio&Games

Why no one else but 3 companies make consoles

Because it is insanely hard. In terms of logistics, I admire them all (and yes MS a bit more because they entered that space when competition was fierce compared to Sony who entered the console market at a time when Sega was shooting themselves in the knees, NEC was dead and Nintendo was asleep).


‘member 1994 y’all. 20 years ago. fffffuuuuu

OK, think about it this way: you’re building a device that needs to be powerful, that will be pushed and stressed out to the max for 12 hours or more, that needs an original input (gamepad), that will be sold widely and needs to be 100% stable with super simple software to use on the surface while doing super complex things under.

It was pretty easy in the 80s, 90s and early 00s.

A console is billions of transistors today, these are very complex machines that need to behave perfectly, all the time.

No desktop computer or laptop really does that, they all idle a lot. A console is meant to run games, one if not the most horsepower-hungry software developed. A console is either off or burning.

Have you seen the mess that is to make a gamepad? How many patents you need to avoid? How hard it is to find a manufacturer that will be able to make them perfect all the time, millions of them without breaking in customers’ hands and without costing you a fortune?

Making a console aka computer game box is a crazy challenge with unlimited variables, it makes me sweaty just thinking about it.

This is why Steam boxes are not here. This is why Ouya is kind of gone and why so many Android consoles are pretty much vaporware at this time. This is why Apple is not doing any of this (no profit? bye), and why it cost Microsoft billions and fifteen years to get somewhere after living hell with the 360 red ring of death (but they had to rush and take the lead in the race). This is why they advertise their work on their gamepad or Kinect because yeah, they worked super hard.

This is why Nintendo is so cheap on tech and always makes everything possible to not ruin their profit margin because all that R&D shit is super expensive.

That’s why all manufacturers are super cool with developers going 2D or light 3D, or are more than happy to show you the features like watching Netflix or tweeting. That’s so much less trouble hardware-wise than the GTAs and the like which are definitely hitting those machines hard while not coming out fast enough (GTA is basically a generation late, first time ever). I don’t think it’s just to show that they’re cool, it’s a way to use that box for less intensive tasks while making consumers think that it replaces other boxes, that consoles are a deal.

The problem is that people got those machines to have them hit hard, they want some jaw dropping “graphics”. At the same time, they’re happy not to have to spend $60 minimum to have fun while they don’t understand why PS4 games are more beautiful but feel and play the same as the PS3 ones. Look around, people are kind of over it and this is why I see so many people arguing that PCs are the best deal ever on every site I go to. Because, it’s true.

That’s why we only have three manufacturers and that’s why they fight so hard to get exclusives. Good luck, guys.

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