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Audio&Games

Hollow

A quote about a professional game reviewer and writer’s feeling about games these days:

The time passes pleasantly, maybe even thrillingly at times, but it means nothing, there’s no sense of achievement other than Achievements. Maybe it’s more compulsive masturbation than Disneyland (or maybe Disneyland is masturbation? Discuss) – make the itch go away, risk a faint sense of guilt and self-disgust afterwards, then do it again anyway.

I’m perfectly happy for these things to exist, and even to spend some time with them myself, but I worry a) that this model is taking over, that the hollowness of Farmville is creeping into games on an intrinsic level and b) that I’m too lazy to resist playing them. I don’t want to miss out, and once I start playing I struggle to stop until most of those icons go away, because some reptile voice at the back of my skull tells me that cleaning up the map is essential to my wellbeing. That’s not what I want for myself.

Me neither and that’s why I block that reptile voice and don’t even start playing those games. As a commenter rightly says:

Unfortunately (?), that means I’m drifting away from mainstream gaming (and mainstream gaming culture) more and more with every passing month. I’m starting to look at itch.io with more interest than I look at Steam. Not that I don’t find some great gaming experiences anymore, among more “traditional” games. Transistor and The Talos Principle are wonderful, and Dreamfall Chapters is a thing. (just 3 games of 2014, off the top of my head) But they’re handpicked and unique games in a sea that mostly looks… uninteresting and unappealing, when not downright manipulative (Skinner Boxes, achievements, bars to fill, collectibles to find) and dedicated to the pursuit of escapism beyond repair. (Hollow is a good word for it)

Gaming is the only environment in which “addictive” is used as a positive term.

I’ve only played and finished KRZ last year and it was a really great experience.

We need so much more distinct look and feel to existent game designs and we need more risks taken but the vibe right now between political correctness, me-too behavior and development costs is not saying “it’s happening” at a large scale, sadly.

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