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Audio&Games

Satoru Iwata

Thank you for the inspiration. If you don’t know why Mr Iwata was so important here’s why from the LA Times:

Shortly before Iwata became Nintendo president in 2002, the company launched what became one of its bigger flops: the GameCube console, a successor to the Nintendo 64. The GameCube failed to outsell Sony’s PlayStation 2 and Microsoft’s Xbox, compelling Nintendo to rethink its direction.

Enter the Wii.

The Wii was instrumental in ushering in the modern era of casual gaming, as it was heavily based on motion controls and family-centric entertainment. The system, as well as Iwata’s corporate mandate, was drastically different from those of Nintendo’s competitors in the home video game console business.

Rather than focusing on technological achievements or becoming an all-in-one home media center, the Wii broadened the audience by enabling just about anyone to easily pick up and play a game. Games such as "Wii Sports," which lets people play virtual tennis with the wave of an arm, captivated the public.

In an opinion piece Iwata wrote for The Times in 2006, he argued that the game industry was becoming too closed-off to new consumers. He wrote that the industry should worry less about graphical enhancements and high-tech wizardry and instead look for ways to enhance “the emotional ways people interact with our games.”

Such a big influence. He’s the guys who made my parents play games on their TV, that’s the biggest feature ever. Even though I wish it had gone further, the Wii changed everything.

Badass programmer, project manager and Big Boss. I can’t help but think that this extremely high stress made him skip a good decade of life. RIP.

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