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Audio&Games

E3 16

Well,

Handhelds are definitely dead and for kids before they get phones and need laptops.

VR is in this super weird spot: expensive devices around, technology mostly working but not perfectly for everybody, and business-wise studios pretty much have to be financed by VR manufacturers because outside developers out there, I don’t think anyone bought a VR headset for the lulz in 2016 except for a bunch of enthusiasts. Manufacturers subsidies mean exclusivity which means more fragmentation and an artificial market… We’ll have 11 different VR headsets on the market soon. Yup.

What annoys me the most is to see critical advices not being followed: Jesse Schell is THE VR specialist, he said multiple times that headsets need 90 fps otherwise motion sickness happens real quick. Sony is about to ship a headset that doesn’t do 90 fps. Jesse said multiple times sound design is extremely beneficial to VR experiences. I have seen far too many demos and proof of concept with the most basic audio, it’s insulting.

Also, Magic Leap. Man that AR/MR thing just feels like the real deal. The last demo is very impressive. Not here yet though.

It’s impressive how crunch is never ever mentioned during E3 –not even as a joke-  even though organizations are so eager at GDC to talk about how it should never happen. Tell that to the Last Guardian team and gazillion others, I’m sure they’ll agree.

Zelda as main protagonist and the “what would Link be doing?” question couldn’t illustrate game conservatism more. It’s 2016 and that kind of stuff is frustrating. But it doesn’t matter Zelda was apparently the star of the week and Nintendo is about to play it safe and true to a 30 year old legacy. The usual.

Musically besides the little part in Watchdogs 2 with some refreshing classic everything is kind of the same vibe: epic orchestra and whiny pop music. And they all sound the same, exciting and extremely predictable. So it’s like eating pasta, basically.

So many things to get better at, folks.

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