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Audio&Games

GGJ Reduced

The first year the global game jam happened, over 300 games were made over the weekend.

Yesterday it was 7204 games. It’s impossible to curate such a huge output, so what’s the point? I mean I know it’s all about the journey but…

I think it’s time to make the GGJ something smaller, with a game, a team per city. Make more ambitious games/prototypes this way. Working in a team of say 25 for 3 days requires a lot of control and focus, it would probably make the GGJ a lot less accessible but there are other jams for smaller teams and people with less experience.

Also the industry is always like “crunch is bad” but we have an annual event that requires people to crunch? Learning to work with a bigger team while avoiding/reducing extremes would be great training for future careers. Just sayin’

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