Jason Out

Jason Rohrer on his last released game, One Hour One Life.

But if the games press isn’t relevant anymore, how do people find out about new games? There are two ways: word of mouth, and YouTube videos. Word of mouth has always been the most important factor for any game, I think.

Word of mouth is insanely powerful. It’s random, unchecked, pervasive. It just happens. I keep hearing about FortNite even though I don’t play it nor do I see people play it nor do I watch people play that game. But it’s around and that makes me want to try it.

I designed One Hour One Life intentionally to operate well in this new paradigm.

That’s a crucial statement. I’ve always heard developers talk about making the game they want to play but I always felt that this was not necessarily business-savvy. Jason didn’t hesitate and designed his game so that it works with how people “behave” with new games. Very interesting and apparently, successful.

I hope it gives other developers ideas. Let’s free ourselves from silos a bit, shall we?

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