If there’s something extremely consistent with online worlds and communities, is that they get big and always end up being unmanageable.
Even with the best people, the best intentions, the best dev team, the most experience, the less friction.
It *always* happens. And then it’s a mess of decisions and counter-decisions to attempt to fix “the problem”. And it never gets fixed, really.
It’s more than a hard problem. I believe that large scale gathering is just not possible for humans to behave decently in. Especially in virtual worlds where consequences exist but are still virtual.