He was, as he puts it, “a liberal-arts nobody with no coding skills or direct industry experience, thrown onto arguably the most accomplished and leading-edge videogame production team ever assembled. It’s hard to explain how unlikely that was, and how fish-out-of-water I felt.” Nevertheless, there he was — and System Shock was all the better for his presence.
On System Shock, a remarkable and very important 90s game.
It’s just interesting to read that, as this would never happen today. People with all the skills don’t get hired nowadays.