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Me Myself&I

Cranky 3D

I am cranky due to issues with 3D files. A world of insanity.

Trying to import HHH into Unreal from TinkerCAD, still. .obj, .step, .stl, .fbx, it’s a mess of different files doing the same (representing the 3D data and coordinates), using different ways for different purposes (architecture, game, 3D printing) so they’re VERY complex to translate/convert and “save as”.

It always seems so close or logically doable and then, no. The model is fucked up and non-editable in Unreal.

I might have to model everything in it and, ugh. Doable but, ugh.

There’s something interesting to say about all those free tools (Tinker, Blender, Unreal) that are either ultra rough in some areas (UI, import/export options, stability) or designed to make you use other tools. Which are usually not free at all ($100/month or more).

Anyway. I have to go through this, so that’s the post.

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