Categories
Audio&Games

Like me some gamasutra

Excellent article on Pugs Luv Beats’ Theory of Fun and generative music. Basically Pure Data is my MIDI engine, the only difference is that I would less go on the playground’s road and aim more at a middle ground ala Sound Shapes (on a side note I don’t think platformers are great for heavy audio sync, the game flow is too noisy). If only we could have a game audio engine standard for that…

Also, building better tools for game design. My take on this was “the problem with Unity”. Again if we could get our “camera & microphone” standard to build games and I mean games, gameplay rules and feedback not worlds that would be great now that we have reached maximum asset output for 3D engines and humans…

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