Categories
Audio&Games

Why counter-strike is one of the best game ever

Excellent note from Frank Lantz on the EVO tournament.

Fighting games are about jumping and punching, but they are also about science. They are about reverse-engineering the fundamental properties of complex software, exploring the limits of perception, decision, and action, mapping the borderlands between humans and machines. They are about strategic analysis and technical innovation, about forming hypotheses and testing them, developing theories and collaborating to build a shared body of knowledge.

Fighting games are about competition, but they are also about empathy, not as a fuzzy concept to pay homage to but as a guiding principle of absolute necessity – Yomi, the ability to see the world through your opponent’s eyes as they see through yours, to directly experience their pride, their fear, their knowledge, their ignorance, and to indirectly experience your own, to overcome them by becoming them, by becoming something that is neither one of you alone.

That is exactly what Counter-strike brings in, only you are not 1 VS 1 jumping and punching in 2D but 5 VS 5 running and shooting in 3D.

It’s insanely deep. There are so many things possible. Because it’s team based, because rules are so strict –you can “die” with one bullet- I’ve never seen more empathy in games than in CS: people buying weapons for their teammates, people sacrificing themselves for the team to win are common treats. Players would drop their weapons to make noises (and confuse the other team) and I’m not even talking about all the nasty lol-induced things you can do with grenades. It’s really about fucking your opponent team’s mind up, using bugs if necessary: you can plant a bomb on a map in a way that, it can’t be defused because it’s unreachable or how we all run with the knife to go faster.

Fighting games are about violence, but they are also about violence transmuted into something like poetry. This is the alchemical magic of games. Chess slows thought down in order to observe its properties, fighting games speed thought up to the point where thinking shades into acting, where the two categories stop being distinct, like a particle accelerator for the mind.

And CS does both. During a match, let’s say a quarter of finals or finals, players spend a huge amount of time placing themselves at the good spot. They temporize. They use silence as a massive pressure tool on the other team. Once everyone is at its position, it’s like a fighting game: it’s all about speed, coordination and breathing slowly. It’s super intense, it’s as if in a fighting game you could lose at each punch or kick you receive. The spectrum of social events and emotions in CS is amazing: companionship when you start, running with your buddies. Organization when you get ready to do what you have to do while having the back of your mates, talking, chatting, sending “affirmative” on the radio. Fear, suspicion, nervousness when things get closer. Pain, when you get hit so hard at the first exchange and that you know you need to retreat behind your team. Guilt. Losing trust when your teammate shoots you, a second time. Humility, when someone saves you because, it really means something in this game. The desperation when shit hits the fan and that you pretty much go kamikaze. The hilarity of dumb ass situations (two dudes running in circle, reloading). The sheer, massive joy when everything went like you wanted to (I read your mind, bitch! And my team rocks!). All that in a what, 10 minutes game? It’s fabulous.

I’ve never encounter any game that propels you into this zone and enjoyment of setting up things and then go go go with your four mates. It’s one of the most social game I have ever played because you really need to bond with your team. CS pace is a jewel.

That fighting games are a kind of cognitive artform tells us something about video games and about computers, but it also raises questions about other kinds of games – Basketball, Tennis, the “sweet science” of Boxing. Are these purely physical games as purely physical as they seem, or are they too, under the hood, more intelligent then they look?

Or course they are. Games are defined by rules and physical games –sports- have awesome tight, rules. For instance just the simple fact that in basketball as long as the ball is not in your hand when the buzzer buzzes you can score (it’s almost a hack, isn’t it?) gave us mind blowing games and emotions. Even how sports are often designed so that teams exchange field side during half time or how tennis is such a mental game (you can tell by watching games or if you played Virtual Tennis), show that they are far more than just physical activities. They are super heavily play tested games with very stable rules, to me. So they are very interesting.

Back to CS. Amazing balance (I wouldn’t be surprised if the 5 VS 5 came from basketball). What I notice between competitive games and sports is that they usually have hard rules with the less randomness, luck possible. Which is why they create such drama and attract people. Also, they are usually pretty easy to play and this is where to me that fighting games fail: it’s fairly complex today. Street Fighter II was deep, but easy to enter. Now listen to KoF XIII:

The first of the three is the new EX Mode, which convert each character’s super moves into more powerful versions that allows one bar from the player’s power gauge for EX Special Moves and two bars from the player’s power gauge for EX Desperation Moves. Another new feature is the Hyper Drive mode,

I mean, no. I don’t want to learn that shit. It’s easy to explain CS to a newbie and there are thousands of hours of depth behind. “you follow that dude to that destination, protecting him” “you keep your position so no one comes in”. Anyone understands that, it’s like soccer: the goal is this, you can’t do that, move. Moving in a 3D space is not harder than hitting perfect combos on gamepads and in CS it’s never been so fair: I’ve seen excellent Quake III players get eliminated as fast as newbies because their 3D skills didn’t matter: you still can be shot dead in one click while your rocket jump will not happen.

Finding a balance between a low barrier to entry while managing huge depth in a game is a very, very hard task. And that’s why once it works, you don’t freaking change anything, maybe upgrade it a bit (Street Fighter IV’s producer has stated that he wanted to keep the game closer to Street Fighter II).

Counter-Strike never really changed, for that very reason. I haven’t played it in ten years and it’s still in my mind. You change its theme, change the real bullets to paintball and to me it’s one of the purest, most social computer game I have ever played. And it will be very hard, like popular sports like soccer to take its crown away. This game is kind of perfect. Honest.

Categories
Me Myself&I

Black gold of the sun

I recently turned 34 and I don’t dwell on the past or think about how I happened to be where I am now. The ride is so insane, Six Flags will not have one of these before a long, long time.

My mom finally found a receipt I absolutely need for my immigration process even though my status is automatically prolonged. It feels weird to have your life depend on a paper notice, challenging the idea that microchips and biometrics are useful. Anyway, I will always feel OK helping my parents but I always feel so mad at myself for asking them to help me out, especially to find a damn paper. Sorry mom, I blame Six Flags.

I have been following Zimmerman’s trial sporadically, when the hashtag occurrence passes a threshold. It’s when I see Trayvon’s parents with all their dignity that I think black people are the strongest people in the world without a feel of superiority, just the feeling of being proud. Which immediately pops up the question in my head “where you at in my life, black folks? I haven’t seen you in forever”. This intense emergency of simply have black people around, more of them is burning my heart at a solar temperature level. I always have to seal the door very quickly after starting to feel this. And the door stays incandescently red.

I try to be careful, not to jump in the lava. It’s about that survival bias thing. But that feeling that I need black people around me more to feel better is so anchored in my bones, at least feels unstoppable sometimes.

Pragmatically I don’t want to think about it I have shit to do, son but what if it makes me crazy at some point? I always felt that if I cared about people around me, I’d be all right. It’s been true so far but it doesn’t really help with satisfying growing feelings.

Chilling with my black internet folks helps a lot though. Fake internet friends are not so fake.

Categories
Me Myself&I

Welcometomyworld

NSA, Snowden, surveillance, people are waking up and realizing that governments do spy on them. But for black folks, it’s old story. We have a sense that governments can just annihilate us whenever they want, it’s called look back at History, read books.

If you haven’t heard about CointelPro, read the link. At that time, it was still easy to steal FBI documents. Mass surveillance is old.

The FBI spied on people in the 60s and went on to kill leaders of organizations they deemed “dangerous”. It’s heavily documented. I mean killing people is going too far on the surveillance list. Oh yeah, it was mostly against everyone not WASP, for some reason.

When you know that they did everything to trap a Black Panther party member and finally assassinate him early 70s, you can’t be surprised at the NSA recording terabytes of data every hour these days.

But as long as it wasn’t their asses being spied on, white people didn’t give a damn. Now they are shocked. It reminds me of Occupy Wall street: “Cops are mean! They don’t stop profiling me!”. No shit, Sherlock.

I’m not saying it’s OK for governments to do that –of course it’s not- but if only white people had given more criticism toward that stuff going on 40 years ago instead of just closing their eyes. “not my problem”, full throttle?

Bitch, now it’s your problem too. And we’re all kind of naked out there. Awesome.

Categories
Audio&Games

Game audio reboot

I’m rebooting myself on game audio, thinking about what really made me want to start that weird job. Playing a large array of games from the 90s to now these days.

Maybe I should do a 3 point “why game audio is still so obscure?” post because it’s always made games much better, the last one I played for which it’s totally the case being Hotline Miami.

1. Game audio became too technical.

Thanks to the AAA industry a lot of game audio is about 3D audio, High Dynamic Rendering and other 7.1 requirement that pretty much -and I know, it hurts- no one cares about. Meanwhile game audio design goes toward the less is more approach which leaves us with background audio fading in and out while dialog takes the main piece of the game audio cake.

I come from a time when game audio was literally made to tractor beam kids to arcade machines blasting kicks and punches, electro bass and sticks clickety-clicks.

In 2013 kids play on soundless touch, mobile devices with shitty headphones at best, no sound at worst. Parents play on their couches in the evening, with the sound on moderate if not low volume after a hard day. Nothing technically or socially that matches what “technical” sound design requires to enjoy it at its best.

I feel like there’s a tremendous difference between what’s going on the market and what game audio designers do. So we end up with very rough, fill-in game audio for 80% of games, 10% with Hollywood-like audio budgets and 10% that are doing something that makes sense (indie games, mostly).

2. Game audio is too hermetic.

I’m from the Mizuguchi school of thoughts which could be described as “there is no difference between Audio and Visual, it’s all one experience with computer games.” So I obviously see all audio to be one experience. Of course there are different fields but let’s blend more, sound folks. Game audio is a mix of different skills. Everything should go together in a better way than in a weird sandwich way, like we often do these days. Old arcade games have great sound design signatures from sound effects to music to voice over. and it goes with the visuals too. It’s tight.

It feels like before game audio was part of the experience when it’s now more on the side of production value (bigger game, more developed audio).

It’s changing, developers are back on caring for audio (all the last indie games shine on that).

3. Game audio doesn’t do music enough and voice over too much.

It’s almost something entirely shifted from game audio and it shouldn’t be. Choosing the type, designing the music should totally be part of the game audio designer’s job. It’s amazing how soporific music became in games with the advancement of 3D graphics. The last game music people talk about§remember are from early 2000s, and most are from the 80s/90s. It says something. We need to be more bold about it. Never forget Sagat stage, one of the weirdest game music ever and absolutely memorable because it fits that moment in the game (almost the end), that character, that mood. Composed by Alph Lyla, Capcom in-house band made of composers and sound designers. See what I mean? We totally lost that or let’s say that it’s too rare.

Past the novelty of it mid 90s –people in the game talking to me, yay!- I’ve never been a fan of voice-over (well explained here). In Skyrim you’re looking at 60,000 lines of dialogs. Mass Effect 3, 40,000 lines. It’s great and all but mid-sized developers shouldn’t dream of doing the same but dig around others aspects of game audio that would cost less and impact I would say, even more than hours of acting. Because seriously, there’s also a whole lot of terrible dialogs out there.

Even on the technical part we never pushed forward true adaptive music, like it was back in the day (music accelerating with the timer approaching zero, muting instruments, starting page 10). So, what’s up with that?

4. Game audio is not core to development enough.

When it is, it always works for the better. But mostly, it’s at the end of a game almost done. And that’s as bad as it gets to make something as great as possible. Despite knowing exactly why and how making a game is so intense, that sound is suddenly low priority it doesn’t change the fact that audio needs to be thought as early as possible and in-game asap too. It’s a battle, I’m making an almost audio-only game so in this case, I’m in the center from the start. For once. Sigh.

Game audio is so fascinating because no one is paying attention to it and yet it does change, elevate things like nothing else.

Categories
Me Myself&I

Mobile x86

On purely a hardware level, it seems much more likely to me that an x86 chip with x86-class performance will be put in a smartphone long before an ARM chip with x86-class performance can be shrunk.

Absolutely fascinating article on why mobile apps are slow. The reason x86 would come mobile first is because CPU fabrication became massively expensive. x86 CPUs would fit a smartphone within the next under-20nm process, which necessitates fabs that cost a couple billions to build today and that only Intel has (Samsung too but they don’t makes CPUs).

The rest of the article highlights the big problem with memory and GC. But GC is used a lot, everywhere. That’s the thing, it’s been invented to produce code faster it’s a design decision. It’s a problem right now with mobile based on ARM.

But will it be in three years with x86-class performance in any device? Because GC doesn’t impact x86 CPUs as much and helps programmers tremendously, it might be better: mobile x86 + GC = robust apps for users, easier work for developers.

Nevertheless, developers need to get better with performance. There is no way we can deal with a sluggish, unresponsive digital life whatever language, platform you guys use.

Categories
Me Myself&I

Half around

My biggest regret in the world would be to not have been doing things with women more. The fact that men do very few things with 50% of the population is kind of a big social failure. It’s weird to me that it doesn’t strike people more. 50% like in half of us all.

I never had any problem with hanging out with women and especially women who were hanging out with dudes. The courage they were showing immediately built trust. When people come to you peacefully, you tend to appreciate that.

But of course, there’s love. And sex. And dudes who can’t behave correctly. That really fucks it all up.

I regret that I haven’t been skateboarding with women, playing funk music with women, sound designing with women or bike with women more. I did, on occasion. With half the planet living around me, that’s kind of weird for cool stuff to do.

I don’t know. I just feel like I missed out, that it would have absolutely transformed my life if half my friend doing what I do had been women. For the best.

Categories
Audio&Games

Shit got real

I followed Fez development from the very start. I finally get to play it like I wanted, paying 95% to the developer and getting my Windows version. It starts flawlessly, I’m smiling jumping on platforms, discovering treasures with my arcade stick.

And then I get stuck in a door, impossible to escape. The file auto-saves constantly so I’m fucked. I can’t get out. I also can’t fucking stop thinking how terrible this is. It’s a bug, it happens. There’s a design flaw too.  But five years of development and a console release should have solved that, right? I guess not.

Between releasing games with major bugs and making sequels, “indie” developers are now as good as “AAA” developers, amirite. I feel bad for Renaud, though.

There’s also the Double Fine Kickstarter mayhem. Summary: they ask for 400K, receive 3.3 million, run out of money and the game would be ready by 2015 but half of it would be ready in 6 months.

It’s all right, they’ll get the extra money needed on their own but it is scary: receiving almost ten times more money for a project led by a veteran and it still is not enough? Who can get away with that, what business runs like that?

But in the end it demonstrates what people still don’t get because most are still in a “it looks gorgeous, I’m buying” mode: it’s in-sa-ne-ly hard to make good games, regardless of time and budget. Just thinking about Fez’s collision and detection system with platforms in a fake/real 3D world my nose starts to bleed, man. The gorgeous part of a game explodes development needs at a speed that you wouldn’t imagine.

I hope these stories will push people to understand the basic economics and R&D, very high risk nature of making games.

Categories
Me Myself&I

Two wheels L.A.


Pics from Flickr search: ciclavia, filter as recent.

Ciclavia, man. It was fantastic. It’s always fantastic to have the streets to yourself anyway, whatever occasion.

L.A. is a massive, invisible bike city. A lot of people ride bikes, I see them every day. Every night of the week there’s an event with up to hundreds of riders. It’s more than anywhere else in the world. Ain’t no joke, son.

When there’s no car at all on the four lanes of Wilshire, I don’t know… It just feels right. This is how cities should be. People riding bikes, walking, skateboarding around. Less afraid, less assholish, reconquering the city at a human pace. Everyone looks fly. I remember that 50 year old thin man with his impeccable white mid length hair, beautiful fixie and matching clothes, doing a long wheelie down the boulevard. Technology everywhere, from boom boxes to neat phone holders.

I’m cruising all that like a lone wolf, looking around and gliding through a sea of smiles and positive attitude. Damn, it feels good…

Categories
Me Myself&I

Communities

I am sick of them. So sick.

I think communities invariably bring wars. We have become disconnected a lot from family, friends, neighbors. So that’s why we have a community backlash: people crave that sense of fulfillment, they grew up with a big lack of it.

That’s what I see with the “indie game scene”. All I see is game developers. But it’s more than that: you need to share common values like 8bit graphics are great, gamepads are the best and you must “love” your devices. It’s a community.

It got twisted because at first, independent game developer just meant “no publisher if possible, certainly no marketing team to tell me what to do”.

Communities instill war. I saw people fighting in comment sections because their street had been added to a certain LA neighborhood and they were like “HELL NO I’M NOT PART OF THIS ARE YOU SHITTING ME?” We’re talking about a map on a website.

Communities exclude. I understand minorities finding peace in communities but in the end, the system doesn’t change. You only saved your ass for a while creating a reality distortion field, before your community becomes a minority (hi, black people!) and succumb to bigger ones. Friction will come, just wait.

Communities don’t really make sense anymore because we’re all in this together. Everything has repercussions on our lives, are we still learning that?

Of course if you choose not to fully join any community like I kind of effortlessly and inadvertently do, you’re screwed a bit.

And that’s where I don’t know, man. The atomic, individual level of things is so great though.

Categories
Me Myself&I

Survival bias

“The only way you can spot it is to always ask: what am I missing? Is what I’m seeing all there is? What am I not seeing? Those are incredibly difficult questions to answer, and not always answerable.”

You are not so smart (thanks Olivier!)

I feel pretty good at avoiding the survival bias. I’m always asking these questions, it’s almost a curse to me. But that’s also why I’ve been avoiding putting Steve Jobs on a pedestal or how I find interesting the fact that Bill Gates unlike everyone else who was building computer companies at that time, decided that hardware didn’t matter. That was bold as hell. The survival bias would have push him NOT to do that, at all. Luck, skills, the rest is history.

My biggest personal survival bias fight is not to search about my past, like most adopted people do, like expressions like  “to know your future, you must first know your past” enforce. I have always felt that I was better off being free, living something few people on this planet can talk about: having a “pure” mind, disconnected from my parents, families,relatives. Having my own start of my story and going where I want to.

But it’s very hard. Society is full of survival bias, pushes everyone to follow mistakes of the past (gay people; don’t get married!), follow a dominant, failing culture etc. That’s why when I want to know “what’s best” I tend to enlarge my scope to the entire human history: walls we were building with hemp centuries ago are the best? Let’s do that. Synthesizers computer plugins sound as good or “good enough” compared to original, heavy, expensive and hard to maintain “real” synthesizers? I’m sold.

There’s tons of “best ideas” around the world and across time. Survival bias makes us very shy to discover all this shit.

Let’s review our options with the widest vision possible because like the article points out:

“Success boils down to serially avoiding catastrophic failure while routinely absorbing manageable damage.”